At a glance
Description
This tutorial by veteran artist Marc Brunet covers the entire creation of a game character.
The full tutorial series runs at a little over 9h30 hours and is only sped up 2x the normal speed, so anybody can easily follow along.
Included:
-All 7 chapters -Base Mesh -Final Mesh -High Poly Sculpt -Textures -PSD with my usual setup for 3D assets -Photoshop Actions -Custom Mat Cap -Beautiful Photoshop Gradients -Concept Sketch
A huge amount of work, tears and love went into this, I hope you like it!
*Do not sell the included files in any way and do not use the files for commercial use unless they are so heavily modified I can't recognize them. This tutorial is meant to be for a single user and is not meant to be shared.
Software used:
- Zbrush
- Topogun (or any other retopology tool)
- Maya (or any other modeling software)
- 3D Coat
- Marmoset Toolbag 3
- Photoshop
🚀 To get up to speed with ZBrush first, you might want to get The Complete Introduction to ZBrush
You will get 16 files
Instant download · 16 files · 6.4 GB total