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3D-Coat
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3D Hand-painted Character For Games

This tutorial by veteran artist Marc Brunet covers the entire creation of a game character.

The full tutorial series runs at a little over 9h30 hours and is only sped up 2x the normal speed, so anybody can easily follow along.

Included:

-All 7 chapters -Base Mesh -Final Mesh -High Poly Sculpt -Textures -PSD with my usual setup for 3D assets -Photoshop Actions -Custom Mat Cap -Beautiful Photoshop Gradients -Concept Sketch

A huge amount of work, tears and love went into this, I hope you like it!

*Do not sell the included files in any way and do not use the files for commercial use unless they are so heavily modified I can't recognize them. This tutorial is meant to be for a single user and is not meant to be shared.

Software used:

  • Zbrush
  • Topogun (or any other retopology tool)
  • Maya (or any other modeling software)
  • 3D Coat
  • Marmoset Toolbag 3
  • Photoshop

🚀 To get up to speed with ZBrush first, you might want to get The Complete Introduction to ZBrush

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