3D Hand-painted Character For Games
This tutorial by veteran artist Marc Brunet covers the entire creation of a game character.
The full tutorial series runs at a little over 9h30 hours and is only sped up 2x the normal speed, so anybody can easily follow along.
Included:
-All 7 chapters -Base Mesh -Final Mesh -High Poly Sculpt -Textures -PSD with my usual setup for 3D assets -Photoshop Actions -Custom Mat Cap -Beautiful Photoshop Gradients -Concept Sketch
A huge amount of work, tears and love went into this, I hope you like it!
*Do not sell the included files in any way and do not use the files for commercial use unless they are so heavily modified I can't recognize them. This tutorial is meant to be for a single user and is not meant to be shared.
Software used:
- Zbrush
- Topogun (or any other retopology tool)
- Maya (or any other modeling software)
- 3D Coat
- Marmoset Toolbag 3
- Photoshop
🚀 To get up to speed with ZBrush first, you might want to get The Complete Introduction to ZBrush
You will get 16 files
All files previously purchased will always be available for download in your Library
- Chapter 1.mp440.14 MB
- Chapter 2.mp4767.46 MB
- Chapter 3.mp41.81 GB
- Chapter 4.mp4940.03 MB
- Chapter 5.mp4461.24 MB
- Chapter 6.mp4136.9 MB
- Chapter 7.mp41.34 GB
- Concept.jpg376.32 KB
- LOW.OBJ784.81 KB
- HIGH.OBJ396.95 MB
- Diffuse.tga12.0 MB
- Textures.psd67.2 MB
- Localmaps.atn24.59 KB
- MetalMarc.ZMT94.94 KB
- MBrunetTutorialGradients.grd9.36 KB
- Female Base Mesh.obj320.1 KB