3D Hand-painted Character For Games
This tutorial by veteran artist Marc Brunet covers the entire creation of a game character.
The full tutorial series runs at a little over 9h30 hours and is only sped up 2x the normal speed, so anybody can easily follow along.
Included:
-All 7 chapters -Base Mesh -Final Mesh -High Poly Sculpt -Textures -PSD with my usual setup for 3D assets -Photoshop Actions -Custom Mat Cap -Beautiful Photoshop Gradients -Concept Sketch
A huge amount of work, tears and love went into this, I hope you like it!
*Do not sell the included files in any way and do not use the files for commercial use unless they are so heavily modified I can't recognize them. This tutorial is meant to be for a single user and is not meant to be shared.
Software used:
- Zbrush
- Topogun (or any other retopology tool)
- Maya (or any other modeling software)
- 3D Coat
- Marmoset Toolbag 3
- Photoshop
🚀 To get up to speed with ZBrush first, you might want to get The Complete Introduction to ZBrush
You will get 16 files
- Chapter 1.mp440.14 MB
- Chapter 2.mp4767.46 MB
- Chapter 3.mp41.81 GB
- Chapter 4.mp4940.03 MB
- Chapter 5.mp4461.24 MB
- Chapter 6.mp4136.9 MB
- Chapter 7.mp41.34 GB
- Concept.jpg376.32 KB
- LOW.OBJ784.81 KB
- HIGH.OBJ396.95 MB
- Diffuse.tga12.0 MB
- Textures.psd67.2 MB
- Localmaps.atn24.59 KB
- MetalMarc.ZMT94.94 KB
- MBrunetTutorialGradients.grd9.36 KB
- Female Base Mesh.obj320.1 KB
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