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3D Hand-Painted Weapon Workshop

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NEW TUTORIAL OUT!! Thanks for the support so far guys!

This tutorial will explain the entire creation of a 3D Hand-Painted Axe that could belong in a video game.

The polycount and texture size we are going for are all conservative/realistic for today's mobile/MOBA style of games and shows the exact pipeline you need to master to get you the job you want.

The full tutorial runs 2 hours and includes:

-Game-Ready Low Poly Axe -Hand-Painted Texture -Diffuse PSD -Custom Gradient Maps -Axe Concepts

🚀 To get up to speed with ZBrush first, you might want to get The Complete Introduction to ZBrush

*Do not sell the included files in any way and do not use the files for commercial use unless they are so heavily modified I can't recognize them. This tutorial is meant to be for a single user and is not meant to be shared.

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