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    Unreal Engine 4
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    UE4 - Useful Material Functions

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    Compatible with Unreal Engine version: 4.20 and up

    Hey there,

    I'm giving away Material Functions for you to use in your projects in Unreal Engine 4. I'm planning to update these as I add more to my library, I hope you find them useful!

    Latest update 12/18/2018: The package now comes with Material Layer Blends to speed up the new Material Layers workflow.

    Note: To use Material Layer Blends you need to enable "Support Material Layers" in Project Settings

    List of material functions:

    Change Albedo color: Tints albedo map by changing the color for a new one Change Normal Intensity: Increase normal map intensity Tri Planar Projection mapping UVs: Use world position coordinates with tri planar projection to create UV coordinates. ZUP Mask: Creates a Mask using the Z direction with several parameters to change. This mask is commonly used when adding moss or snow materials on top of the surfaces Change Roughness: Modulate roughness values using a MIN and MAX scalar parameters Contrast Adjustments: Enables you to change the texture values such as intensity, sharpness, contrast and brightness

    List of Material Layer Blends: ID Mask: A simple blend that uses an ID mask to blend between materials Slope Blend Vertex: Automatically applies a slope mask based on object vertex orientation and you are able to vertex paint the vertices you don't want the slope mask to affect the mesh. Texture Mask: Uses a texture mask to blend between 2 materials Vertex Paint: Blends 2 materials using vertex paint with the option to use a texture mask to create different variations. This Layer Blend asset comes with 4 instances: red, green, blue and alpha blends ZUP: Same as "Slope Blend Vertex" but you can't vertex paint on them

    If you want check my latest updates, you can check my portfolio here:

    You will get 1 file

    All files previously purchased will always be available for download in your Library