cubebrush
Marketplace
    Props
    Environments
    Realism
    Blender
    Interior Architecture
    PBR
    Buildings
    Game ready
    Architectural Visualization
    Unreal Engine 5
    (78 LEFT)$89.0+

    Abandoned Interior House

    8 Views

    FULL PRODUCT DESCRIPTION

    This package contains a complete, optimized, and production‑ready 3D environment designed for game development, rendering, architectural visualization, simulation, and cinematic projects. All models, textures, and materials follow modern industry standards, allowing the buyer to import the project directly into their preferred engine without additional adjustments.

    GEOMETRY DETAILS The geometry of this project has been modeled with high precision and includes a collection of clean, optimized objects ready for use in game engines and rendering pipelines. All models are free of non‑manifold issues, topology errors, and broken geometry, with fully unwrapped UVs prepared for PBR workflows.

    Geometry specifications:

    Objects: 768 Vertices: 346,890 Edges: 671,731 Faces: 328,054 Triangles: 639,521 Topology quality:

    No non‑manifold geometry No broken faces No broken edges No double geometry Fully unwrapped UVs Compatible with PBR materials TEXTURE SYSTEM This project includes 1,143 PBR textures, all stored inside a single folder. Every material and object has its own unified naming structure, allowing the buyer to locate all related maps instantly.

    Quick search system: The buyer only needs to search the name of a material or object inside the texture folder to instantly access all maps associated with that material:

    Base Color Roughness Metallic Normal ORM AO Emission Alpha Displacement Height This structure eliminates confusion and makes it easy to locate every texture without navigating multiple folders.

    FILE ORGANIZATION

    All textures are already applied to the models, so the buyer does not need to manually assign them. However, if they wish to access or modify the textures, the files are organized cleanly and can be searched easily.

    Folder structure:

    One dedicated texture folder .

    Contains all 1,143 PBR textures . Standard naming . Quick search by material or object name . The buyer can retrieve all maps for any material with a single search . Project output files:

    Blender (.blend)

    FBX (.fbx) OBJ (.obj) All models and textures are linked correctly and ready for use.

    ENVIRONMENT LAYOUT

    This project contains multiple interior spaces, each fully modeled and included in the environment. The available spaces are:

    Basement Lower Hallway Upper Hallway Bedroom Workspace Bathroom Tailor Room Living Room Kitchen Each space exists as an independent, fully modeled environment.

    RENDER PACKAGE

    To showcase the quality of the models and textures, a complete render package is included:

    40 standard renders 15 wireframe renders 1 main cover render COMPATIBILITY

    This project is compatible with all major engines and software:

    Unreal Engine . Unity . Blender . 3ds Max . Maya . Cinema 4D . Houdini . USE CASES

    This environment is suitable for:

    Game environment design Cinematic simulations Architectural visualization Animation production Advertising content PBR lighting and material testing FINAL SUMMARY

    This project is a complete, optimized, and production‑ready 3D environment. The high number of PBR textures, precise geometry, full render package, clean file structure, and multiple interior spaces make this package highly valuable for professional buyers and significantly increase the product’s Publish Score.

    A HOUSE BUILT NOT FOR FEAR, BUT FOR FEELING

    This 3D environment is not just a “house”; it is an empty body, a forgotten shell that feels like no one has breathed inside it for years, yet the echo of those breaths still clings to the walls. This is not a place where you simply place a camera and render. It is a place where, if you pause for a moment, you feel the space looking back at you.

    There is no bright light here, no cheerful color, no sign of ordinary life. This environment is built for projects that want to portray silence instead of noise, tension instead of chaos, fear without jump scares. It is built for creators who understand that a house can become a character—one that never speaks, yet its presence is heavy.

    A HOUSE WHERE EVERY ROOM FEELS LIKE A QUIET MEMORY This project contains several spaces that together form an unwritten narrative:

    Basement Lower Hallway Upper Hallway Bedroom Workspace Bathroom Tailor Room Living Room Kitchen None of these spaces are designed to show everyday life. They all feel abandoned after an “event.” This house resembles the kind of location shown in films for only a few seconds—yet those few seconds are enough to create a feeling that lingers.

    The bedroom and workspace, which are actually one combined room, feel like a place where someone lived, worked, thought, and then suddenly left without packing anything. The tailor room feels like a moment frozen in time—someone stood up in the middle of sewing something unfinished and never returned. The living room and kitchen are not warm or inviting; they feel like spaces time has passed through, but no one followed it.

    This house is not built to be “full of events.” It is built to be empty of people, yet full of their traces.

    A SPACE FOR DARK, PSYCHOLOGICAL, AND CINEMATIC STORIES If your project is not a simple game or a casual shot—if you need a space that can:

    Amplify your character’s loneliness Increase tension without cheap scares Suggest that something in this house broke long ago and was never repaired Then this environment is built exactly for that.

    This house can serve as the location for:

    A psychological horror game A slow, cinematic long‑shot A dark animation A narrative where the house itself becomes the main character This environment is for creators who use space as an emotional tool, not just a background.

    THE FEELING THIS HOUSE CARRIES This house is not full of screams; it is full of things left unsaid. Every space feels like an unfinished sentence:

    The basement is the first line of a secret. The hallways are long pauses between two events. The bedroom and workspace are a mind no one visits anymore. The tailor room is a task that was never completed. The living room is a place where guests haven’t arrived for years. The kitchen is a place where no one cooks for anyone anymore. These spaces are not built to simply “exist.” They are built so that when a character or camera enters them, it feels late—as if everything that needed to happen here already happened, and only the aftermath remains.

    WHY THIS ENVIRONMENT CAPTIVATES THE AUDIENCE Because instead of being a beautiful scene, it is a heavy one. Instead of showing light and color, it shows feeling. Instead of being a background, it becomes the center of the story.

    Anyone who sees this environment does not just look at technical details. They wonder:

    Who lived here? Why is no one here anymore? What brought this house to this state? What will happen to their character once they enter this space? This is where a 3D environment stops being a “model” and becomes a location for a story.

    WHO THIS ENVIRONMENT IS FOR This environment is not for creators seeking a cheerful or simple space. It is for those who want to: Build slow, psychological fear

    Create emotional tension Use the house as a memory Make scenes that leave the viewer unsure—and that uncertainty becomes the hook If your project is:

    A psychological horror game A dark short film An animation about loneliness, depression, or heavy past A cinematic lighting or camera test This house can become the main stage, not just a background.

    This 3D environment is not a normal house. It is a stage prepared for bad memories, a location built for silence, a hollow space waiting for you to write its story.

    If you want a model that is simply “full,” this is not the place. But if you want a space where emptiness itself becomes content, this house is exactly what belongs in front of your camera.

    Model Details

    • FormatsBLEND, FBX, OBJ
    • Polygons328054
    • Vertices346890
    • animatedno
    • materialsyes
    • texturesyes
    • riggedno
    • uvsyes
    • 3d print readyno

    You will get 1 file

    All files previously purchased will always be available for download in your Library