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At a glance

Lessons
1 in 1 chapter
Level
Beginner

Description

Hi everyone. In this guide I will share what I know about visual language, (unifying shapes, repetition, variety...) and guide you through step by step analysis of the thinking processes I use everyday at my mech work. This guide includes all basics I know and a .PSD file demo.

The content is a mix between tutorial, essay, a collection of studies and break-downs of existing popular work, paintovers and feedback I gave to others. Contents: - 15 page PDF file covering theory. - Bonus .PSD file with demo sketch process. (not narrated)

Further including: Part 1: How to design with rhythm Part 2: Techniques on how to frame and guide to a focal point Part 3: Adding variety without breaking unity. Part 4: Unity in design Part 5: Adding variety without breaking repetition. Part 6: Detail intensity ratios Part 7: Line of action and composition tips Part 8: Bridging your design with visual connections. Part 9: Application examples, taking the notes and applying it to existing concepts that needed feedback. Part 10: Closing thoughts and advice on how to further chase these concepts on your own.

Thank you for your purchase.

You will get 3 files

Instant download · 3 files · 314.2 MB total

Visual language theory by Miguel Nogueira.7z
7Z · 14.6 MB
Layer process.psd
PSD · 48.3 MB
Characterization in Visual Language.mp4
MP4 · 251.3 MB

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