cubebrush
Marketplace
3ds Max
Texturing
Modeling
Substance Painter
UV Unwrapping
Unreal Engine 5
$10.0

Call Of Duty VTOL airplane - Unreal Tutorial

Do you play call of duty? So you should know VTOL and spend some time in this vehicle. In this tutorial, we recreate a VTOL, Bring it to the unreal engine, and try to have some COD moments. to follow this tutorial correctly, You should have basic knowledge of these software. (18.5 Hours)

Tutorial Contents:

Modeling

+16 hours of the modeling process in 3ds max. Everything is clear, and you can follow up quickly on the modeling process. First, we prepare a proxy mesh from reference, and after that, we will go for the details. In this tutorial, we try to create and use a mid-poly version of Vtol.

Unwrapping & Texturing

  • 20 hours of unwrapping in Rizom UV and Texturing in Substance painter and Photoshop.

For Vtol, we try a different workflow for texturing due to the big size and complex shape. Using Mask workflow with special our Master Material in Unreal Engine gives us a flexible and clean result for this project. we use different techniques, Mask workflow, Color Decal, Baked normal, and so on...

Rendering

  • 3 Hours of Preparing and Rendering the Vtol in the unreal engine. In this chapter, we prepare models as a blueprint actor, setup materials with basic materials, and Mask master material. we use a very efficient and easy method of lighting.

Software Used:

-3DsMax

-Rizom UV

-Photoshop

-Substance Painter

-Unreal Engine

Level:

Intermediate

Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )

.Attention: the final model and project files don't include this product.

.Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)

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