cubebrush
Marketplace
    Game ready
    Base Meshes
    $8.0

    Texturing a Cowboy Hat in Substance Painter

    77 Views

    https://youtu.be/EfOnv6_-ECU Texturing a cowboy hat in substance painter

    Hey everyone,

    Did you try adding details directly to the substance painter on your model? It's fast, precision, and easy. In this video I converted a simple hat from our BaseMesh collection to a leather cowboy hat. Adding details in substance is very flexible and you can change anything easily and quickly.

    I used some smart material from our smart material collection to increase the speed of texturing.

    You can find the products from this tutorial here:

    BaseMesh-Hat

    artstation.com/a/38061518

    Stitches Tool

    artstation.com/a/36776662

    Smart Materials

    artstation.com/a/12591119

    artstation.com/a/454789

    artstation.com/a/3378883

    And Also,

    we released a brand new course for substance painter "Substance Master Course" and here is some info:

    artstation.com/a/36669483

    https://www.substancemaster.com/substancepaintercourse

    23hours narrated Substance Painter Tutorial with 6 Project

    Guided by instructor Mehdi Beheshti, a professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.

    Don't miss this opportunity to learn something new and improve your skills. Check out the tutorial now and hit the "Like" button if you find it helpful. Don't forget to subscribe to our channel and share your thoughts in the comments section.

    Model Details

    • FormatsNo
    • Polygons0
    • Vertices0
    • animatedno
    • materialsno
    • texturesyes
    • riggedno
    • uvsyes
    • 3d print readyno

    You will get 2 files

    All files previously purchased will always be available for download in your Library