Tutorial Custom Rifle - Full Process
This is a full process of modeling, unwrapping, texturing, and Rendering A custom rifle with horns on it. To follow this tutorial properly, You should have basic knowledge of these software. (+14 Hours)
Tutorial Contents:
Modeling
+8 hours of the modeling process in Blender. Everything is clear, and you can follow up easily on the modeling process. We start to create a proxy mesh of this rifle and sculpt some edges and make a high-poly version of it. And after this phase, we create a low-poly version of this rifle and make it ready to unwrap.
Unwrapping & Texturing
- 4 hours of unwrapping in Rizom UV and Texturing in Substance Painter. For getting the best quality we use udims workflow for the Unwrapping phase and in the rizom we can create udims tiles very efficiently. After that texturing in substance painter is the next move.
Rendering
in the rendering phase, we select the best real-time render engine marmoset toolbag. After importing the model and textures we create materials with our textures and set light and camera for the final presentation.
Software Used:
Blender
Rizom UV
Substance Painter
Marmoset Toolbag
Level:
Intermediate
Prerequisite Basic knowledge of the software used ( how to navigate and work with primary functions in them )
Attention: the final model and project files don't include this product.
Attention: all videos are unnarrated (it means there are no voice-over videos or subtitles)
You will get 8 files
All files previously purchased will always be available for download in your Library