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$50.0

Master the WW2 German Z Flare Pistol / Full Tutorial Process + 3D Model

Step into history and craft a battle-worn WW2 German Z Flare Pistol from zero to hero in this 13-hour comprehensive course! Follow every click, every brush stroke, and every render pass to create a game-ready, hyper-realistic weapon with authentic wear, rust, and detail.

⚠️ Warning: Read and check all license types carefully before purchasing

📌 NOTE: Videos are non-narrated screen recordings with on-screen shortcuts for maximum clarity and speed.

What Will You Learn?

Go from blank scene to final cinematic render with this complete hard-surface weapon pipeline:

Precision Modeling – Build complex mechanical parts with clean, efficient topology. Flawless Unwrapping – Master UDIM workflow for high-res, non-stretched UVs. PBR Texturing – Paint realistic metal, rust, and wear using smart materials. Pro-Level Rendering – Set up dramatic lighting and cameras for portfolio-ready shots. Course Highlights:

⏰ 13 Hours of In-Depth, Step-by-Step Training 📐 Mid-Poly Mesh: ~34,000 Polygons with Clean Quad Topology 🎨 4K PBR Textures (Base Color, Normal, ORM) 🗺️ Unwrapped with UDIM Workflow (UV Tiles) 🎮 Game-Ready Asset ✨ Tutorial Breakdown:

Modeling (7 Hours) Start from scratch in 3ds Max and build the entire flare pistol – barrel, trigger, grip, sights, and moving parts. Learn hard-surface techniques, boolean workflows, beveling, and subdivision-ready modeling. Even beginners can follow and achieve pro results. Unwrapping (1 Hour) Use Rizom UV to create clean, organized UV islands across UDIM tiles. Avoid stretching, maximize texel density, and prepare for flawless texturing on complex mechanical shapes. Texturing (2 Hours) Jump into Substance Painter and paint realistic wear, rust, scratches, and grime using UDIM tiles. Learn layering, smart masks, generators, and anchors to create a battle-damaged, historically accurate look. Rendering (1 Hour) Final setup in Marmoset Toolbag: Import UDIM textures, set up PBR materials, configure studio lighting, add depth of field, and render stunning 360° turntables and dramatic close-ups. 🔴 Prerequisites:

Basic knowledge of 3ds Max, Rizom UV, Substance Painter, and Marmoset Toolbag (navigation & core tools).

🛠️ Software Used:

3ds Max Rizom UV Substance Painter Marmoset Toolbag 📂 Included Files:

FBX (2014) OBJ (2014) 3ds Max 2021 Scene 4K Texture (Base Color, Normal, ORM) Why This Course?

If you want to master weapon modeling, PBR texturing, and portfolio-ready rendering, this is your blueprint. Build a historically accurate, game-ready WW2 flare pistol and gain professional skills you’ll use on every future hard-surface project.

No fluff. No narration. Just pure workflow, shortcuts, and results. All aboard the detail train – your next masterpiece starts NOW! 🔫✨

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