Description
Product content:
- Tuto PDF
- Zbrush sculpt
- Substance Painter - Texturing file
- Substance Deisgner - Render file
Process overview:
I used 3ds Max to create a pattern and I sculpted it in Zbrush. Then I baked most of my masks in 3ds Max, all the maps I needed in Substance Designer. Once I was all set I started texturing in Substance Painter. In the end I rendered my material in Substance Deisgner.
Skill Level:
Beginner to intermediate: In this tuto I walk you through every step of this material creation and if you have some basics about all of the required software it will be a bonus for you of course.
Follow my journey on Instagram: @nomadphotoreference
Save time to create
You will get 2 files
Instant download · 2 files · 555.3 MB total
Breakdown Warmish pavement Material.pdf
PDF · 18.9 MB
Breakdown - PDF + Working files - Warmish pavement Material.7z
7Z · 536.4 MB