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Sci-Fi Weapon Process

This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!

02:00 Spotlight Reference 07:23 Primitives 03:46 Insert Meshes 02:16 Q Cube 12:06 Spotlight Painting 03:07 Extract Sketch 13:54 ZModeler Basic Shape 07:50 ZModeler Demo 08:32 Dynamesh Shapes 01:42 Spotlight Samples 05:06 Sketch Extrude Refine 08:48 Shape Rebuild 14:50 Live Boolean Array 01:36 UV Master 05:17 Subtractive Boolean Examples 07:34 Barrel Rifling 03:18 Live Render Shortcut 07:51 Text And Vector 3D 10:16 Base Shape Boolean 04:38 Text Boolean 02:07 Union Mesh 02:42 Hande Inset Remesh 04:18 VDM And Multi Alpha 06:42 Chisel Brush 01:05 Replay Relative 04:14 3D To Multi Alpha 03:51 ZCleanup Merge 02:43 Subtool Split 01:44 Color Fill 04:38 Color Swatch Tool 01:40 High Res Export 02:49 ZRepeat It Dynamesh 02:03 Decimate All 05:12 Maya UV And Export 07:37 Painter Bake And Base Mats 05:54 Painter Decals And Text Stamp 01:28 Painter Emissive 02:28 Painter IRAY 03:16 Basic Dirt 02:47 Mottled Dirt 02:35 Normal Stamping

You will get 42 files

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