SD to SP Advanced Tutorial (.SBS) - Statue Metal
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Learn how to create reusable smart substance materials for Substance Painter in Substance Designer, and how to create custom reusable grunge maps using Substance Designer's basic nodes.
This .sbs project file can be used both as a tutorial, since it contains a lot of comments explaining what each part does and what to watch out for, and as a template - you can just copy parts of it into your graphs.
Additionally contains following utility graphs inside (with descriptions):
Utilities:
Height Adjust
Material Blend (Custom)
Power Control Grayscale
Scale Changer Grayscale
Scale Changer Grayscale No Tile
Outline Mask
Resources:
Generic Scratches
Patina Cracks
Cracked Grunge
You can copy them to your utility package, reuse and modify.
Instructions - Please read before reporting problems! - http://goo.gl/E5k86r
Terms of Use - https://docs.google.com/document/d/1qEmln_cnNCKCqtJC7qL9UbNiI67qURN3T73RUG8IlnU/edit?usp=sharing
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