Mi-8MTV United Nations
Realistic 3d model of Mi-8MTV United Nations
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, Unity 2018.3.0
Photoshop file included. You can easily change livery/camo
Game ready - perfectly fits for Unity and Unreal Low poly Real world scale Units used: cm
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Helicopter model has 3 object (Draw Call)
- The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
The model contains 187 642 polys 366 117 tris 200 168 verts
All parts placed in one layer
All parts are fully UV unwraped. No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
Material 1 (Fuselage)
- Diffuse 8192x8192
- Specular 4096x4096
Glossiness 4096x4096
Base color 8192x8192
Metallic 4096x4096
Roughness 4096x4096
Normal 8192x8192
Ambient Occlusion 4096x4096
Material 2 (Interior and weapon)
- Diffuse 8192x8192
- Specular 4096x4096
Glossiness 4096x4096
Base color 8192x8192
Metallic 4096x4096
Roughness 4096x4096
Normal 8192x8192
Ambient Occlusion 4096x4096
Glass
- Diffuse 1024x1024
- Specular 1024x1024
Glossiness 1024x1024
Base color 1024x1024
Metallic 1024x1024
Roughness 1024x1024
Normal 1024x1024
Ambient Occlusion 1024x1024
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used: - 3ds Max 2015 for modeling - UV Layout for unwrapping - Photoshop and Substance Painter for texturing - Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
- Light rig/HDRI
You will get 6 files
All files previously purchased will always be available for download in your Library