cubebrush
Marketplace
    3ds Max
    Realism
    Unity
    Helicopters
    Aircrafts
    PBR
    AR
    Game ready
    $199.0

    Mi-8MTV United Nations

    92 Views

    Realistic 3d model of Mi-8MTV United Nations

    File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, Unity 2018.3.0

    Photoshop file included. You can easily change livery/camo

    Game ready - perfectly fits for Unity and Unreal Low poly Real world scale Units used: cm

    • The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
    • Helicopter model has 3 object (Draw Call)
    • The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches)
    • The model contains 187 642 polys 366 117 tris 200 168 verts

    • All parts placed in one layer

    • All parts are fully UV unwraped. No multi-materials or color fills.

    • All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)

    • Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)

    • PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows

    Textures (*.PNG):


    Material 1 (Fuselage)


    • Diffuse 8192x8192
    • Specular 4096x4096
    • Glossiness 4096x4096

    • Base color 8192x8192

    • Metallic 4096x4096

    • Roughness 4096x4096

    • Normal 8192x8192

    • Ambient Occlusion 4096x4096


    Material 2 (Interior and weapon)


    • Diffuse 8192x8192
    • Specular 4096x4096
    • Glossiness 4096x4096

    • Base color 8192x8192

    • Metallic 4096x4096

    • Roughness 4096x4096

    • Normal 8192x8192

    • Ambient Occlusion 4096x4096


    Glass


    • Diffuse 1024x1024
    • Specular 1024x1024
    • Glossiness 1024x1024

    • Base color 1024x1024

    • Metallic 1024x1024

    • Roughness 1024x1024

    • Normal 1024x1024

    • Ambient Occlusion 1024x1024


    Originally created with 3ds Max 2015. No 3rd party plugins required.

    Software used: - 3ds Max 2015 for modeling - UV Layout for unwrapping - Photoshop and Substance Painter for texturing - Marmoset Toolbag and V-Ray for rendering

    NOT included with the file:

    • Light rig/HDRI

    Model Details

    • FormatsOBJ, MAX, FBX, UNITYPACKAGE
    • Polygons187889
    • Vertices200099
    • animatedno
    • materialsyes
    • texturesyes
    • riggedno
    • uvsyes
    • 3d print readyno