Procedural level design in Unreal Engine 4
Unreal version: 4.19; 4.20; 4.21; 4.22. Procedural level design using Unreal Engine 4 and Houdini Engine The level is generated automatically depending on length and width and another 6 parameters each of these parameters automatically arranges objects in the scene.
Here you can see Procedural Generation of Level https://youtu.be/hQt2qXJj3gc
and here Exploring The Procedural Level https://youtu.be/C2hBNvdpLT8
Features:
Offers the possibility to automatically generate multiple variations of the level
Helps you find the perfect design.
Develop a consistent visual language and simply fun to navigate.
You can add your 3d models.
Texture Sizes:
Baked textures: normal, ao : 4096x4096
Concrete textures (difuse, metallic, normal, roughness, specular) : 2048x2048
Dirt Mask: 2048x2048
Gold Textures (difuse, metallic, normal, roughness, specular): 2048x2048
Grass Texture: 2048x2048
Normal Detail: 2048x2048
Soil Texture: (difuse, metallic, normal, roughness, specular): 2048x2048
Cloud texture: 4096x2048
Collision: Yes, custom.
Vertex Count:
0-100 triangles: 8 meshes
100-1000 triangels: 8 meshes
1000-5000 triangels: 9 meshes
5000-10000 triangels: 3 meshes
20000-23000 triangels: 1 mesh
LODs:0
Number of Meshes: 29
Number of Materials and Material Instances: 17 / 33
Number of Textures: 110
Documentation: https://drive.google.com/open?id=14rObZSAW7s9mfX2l7CMWX-LspifZy-6X
Important/Additional Notes: "Procedural level design" only works with Houdini Engine plugin
You will get 1 file
All files previously purchased will always be available for download in your Library