PBR Materials Pack
Lightweight and easy to use substance materials. Can be used in Unreal 4, Substance Painter, Substance Player and Unity 5.
This pack includes 9 sbsar Materials:
Basewood
Cracked Wallpaper
Ceramic Tiles
Rough Leather
Smooth Leather
Parquet Floor
Log Wood
Book Hardcover
Paper
Feel free to contact me if you have questions.
Technical Information:
Maps generated by the .sbsar are: Diffuse, Normal, Roughness, Metallic and Height maps
Texture Resolution: Up to 2048x2048. For best results stay at a minimum of 256x256
Tileable Variation: Possible with tweaking of basic, normal and advanced parameters
Supports: DirectX and OpenGL Normal Map formats.
All substances' resolution can be changed. Except for the leather because the Edge Detect node is resolution dependant.
For Unity & Unreal users: Make sure you have the latest Substance Plugin installed. Otherwise your .sbsar files won't be detected.
Update: This pack has been updated for better compatibility with Unity. The Metallic output is an RGBA texture: RGB Channel for Metallic Value, Alpha channel for Roughness Value.
Unity's MetallicSmoothness picks this up automatically. For Unreal, ignore the Alpha Channel in Metallic and use the Roughness output instead.
You will get 1 file
All files previously purchased will always be available for download in your Library