Suppressor/Cover
Suppressor - Models & Textures Please read carefully before buying the product. “What's in it?”
Game ready meshes/textures for the Suppressor with a special Cover that has 3 different skins variation for your FPS/TPS project.
High resolution textures exported from Substance Painter for any engine that uses Metalness/Roughness PBR.
Meshes and textures names follow easy naming convention.
The intended use for these models and its textures are first person or third person shooters.
You get 7 high quality AAA, uniquely mapped meshes with 3 skins + Color ID Map textures for each asset. In that way you can select any mesh and throw it into Substance Painter or Substance Designer and by using Color ID map - easily create your own skins.
Meshes 1 FBX file that cotains 7 meshes LODs (4 meshes with 2IDs(Cover/Silencer) and 3 meshes with 1ID(Cover and Silencer combined)
See screenshot for more information
Description :
As all of the meshes LODs have unique mapping - you have a chance to pick one of the available LODs to be your base model without losing any texture quality.
Textures 4K Texture sets ( Metalness/Roughness PBR ) without LOGOs or any text. Two cover images are showing the example of adding logos or text to those assets (logos or text is not included)
Silencer - 3 textures each LOD, Cover - 3 textures per skin each LOD + 1 ID texture for each LOD Description :
BaseColor - base color texture ARM - Ambient Occlusion (Red channel), Roughness (Green channel), Metalness (Blue channel) Normal - normal texture ID - Color ID texture
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up.
Rig, animations, locators, VFX, sounds are not included
Get in touch:
In case of any questions feel free to message me on any of the following links:
https://www.facebook.com/groups/AlexanderZ3D/
http://www.alexanderz3d.com/ or email me on :
You will get 1 file
All files previously purchased will always be available for download in your Library