Mounted Crossbow
Wooden mounted crossbow. I made it looks like DIY crossbow on purpose.
Preview images rendered with Blender Cycles Renderer.
Features
- Trianglulated mesh.
- Non-manifold geometry.
- Overlapped UV map.
- Rigged and animated. Contains shoot and reload animation.
- Crossbow and arrow in single material. 4096 x 4096 size textures.
- Texel density is 3042.593 pixels/m.
- Crossbow size is 0.669 m(X) x 0.951 m(Y) x 0.323 m(Z). (-Y forward, Z up)
- Arrow size is 0.0477 m(X) x 0.5 m(Y) x 0.0159 m(Z). (-Y forward, Z up)
- Crossbow has 4,835 vertices, and 9,406 triangles. Arrow has 428 vertices, and 800 triangles.
- HDRI from Poly Haven.
- Unity packages (Built-in shader, URP and HDRP) with example scene.
File Formats
- Blend (Textures packed inside)
- FBX
- Obj (No animations)
- Unity packages (Built-in shader, URP and HDRP) with example scene.
Textures
- PBR Metallic Roughness
-- Base Color (8 bits)
-- Metallic (8 bits)
-- Roughness (8 bits)
-- Normal OpenGL (16 bits)
-- Normal DirectX (16 bits)
-- Ambient Occlusion (8 bits)
Unity (For built-in render pipeline and URP)
-- Albedo Transparency (8 bits)
-- MetallicSmoothness (8 bits)
-- Normal OpenGL (8 bits + dithering)
-- Ambient Occlusion (8 bits)Unity HDRP
-- Base Map (8 bits)
-- Mask Map (8 bits)
-- Normal OpenGL (8 bits + dithering)Unreal Engine
-- Base Color (8 bits)
-- ARM(Ambient Occlusion(R), Roughness(G), Metallic(B)) Map (8 bits)
-- Normal DirectX (8 bits + dithering)
You will get 9 files
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