Flower Pots
Preview images rendered with Blender Eevee Renderer.
Thumbnail image is rendered with post-processing (ambient occlusion, bloom, and screen space reflection), other images are rendered with no post-processing.
** Features **
- Trianglulated mesh.
- No non-manifold geometry.
- No overlapping UVs.
- Each flower pot has single materials.
- All texture sizes are 2048 x 2048.
- 3 Level of detail.
- Flower pot and coaster are separate object.
- Not subdivision ready.
** Model Specifications **
- Flower Pot 1
-- LOD 0 : 4,148 vertices, 8,232 triangles.
-- LOD 1 : 1,180 vertices, 2,328 triangles.
-- LOD 2 : 486 vertices, 940 triangles.
Flower Pot 2
-- LOD 0 : 648 vertices, 1,296 triangles.
-- LOD 1 : 198 vertices, 396 triangles.
-- LOD 2 : 36 vertices, 72 triangles.Flower Pot 3
-- LOD 0 : 3,424 vertices, 6,856 triangles.
-- LOD 1 : 1,312 vertices, 2,632 triangles.
-- LOD 2 : 425 vertices, 858 triangles.Flower Pot 4
-- LOD 0 : 2,560 vertices, 5,116 triangles.
-- LOD 1 : 978 vertices, 1,952 triangles.
-- LOD 2 : 266 vertices, 528 triangles.Flower Pot 5
-- LOD 0 : 2,594 vertices, 5,180 triangles.
-- LOD 1 : 708 vertices, 1,408 triangles.
-- LOD 2 : 254 vertices, 500 triangles.Flower Pot 6
-- LOD 0 : 1,396 vertices, 2,784 triangles.
-- LOD 1 : 400 vertices, 792 triangles.
-- LOD 2 : 168 vertices, 328 triangles.Flower Pot 7
-- LOD 0 : 3,825 vertices, 7,706 triangles.
-- LOD 1 : 1,281 vertices, 2,618 triangles.
-- LOD 2 : 577 vertices, 1,210 triangles.
** File Formats ** - .blend : All textures packed inside. preview scene setup. Triangulate modifier not applied. - .fbx : -Y forward, X up, 3 LODs, coaster and pot separated. - .obj : -Z forward, Y up, 3 LODs, coaster and pot separated. - .glb : Textures embedded. no LODs (only LOD 0), coaster and pot combined. - .unitypackage : Preview scene, prefabs with LOD group components applied. Built-in render pipeline, URP and HDRP version available.
** Textures **
- PBR Metallic Roughness
-- Base Color (8 bits)
-- Metallic (8 bits)
-- Roughness (8 bits)
-- Normal OpenGL (8 bits dithered)
-- Normal DirectX (8 bits dithered)
-- Ambient Occlusion (8 bits)
Unity (For built-in render pipeline and URP)
-- Albedo Transparency (8 bits)
-- MetallicSmoothness (8 bits)
-- Normal OpenGL (8 bits + dithering)
-- Ambient Occlusion (8 bits)Unity HDRP
-- Base Map (8 bits)
-- Mask Map (8 bits)
-- Normal OpenGL (8 bits + dithering)Unreal Engine
-- Base Color (8 bits)
-- AORM(Ambient Occlusion(R), Roughness(G), Metallic(B)) Map (8 bits)
-- Normal DirectX (8 bits + dithering)
You will get 5 files
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