iss space station
Detailed Description Info:
Model: Space Station Price: $59 Media Type: 3D Model Geometry: Quads/Tris Polygon Count: 248498 Vertice Count: 266987 Textures: Yes Materials: Yes Rigged: Yes Animated: No UV Mapped: Yes Unwrapped UV's: Yes Non-Overlapping
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Both ISS Space station Mobile Servicing System (MSS) arms are now rigged and setup ready for animation and interaction. Images rendered with the supplied UE5, Blender and Unity Universal Render Pipeline Project files in that order UE5 version includes a cinematic earth setup with atmosphere and 32k earth and cloud textures or 16k option for lower spec machines. Project Includes metalness, roughness, diffuse, normal and AO maps to setup your own PBR renders as required Easy to setup for rendering with mental ray, vray or UE4 using the supplied FBX file
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Features: - High quality polygonal model - correctly scaled accurate representation of the original objects. - Model resolutions are optimized for polygon efficiency. - All colors can be easily modified. - Model is fully textured with all materials applied. - All textures and materials are included and mapped in every format. - Autodesk Maya models grouped for easy selection & objects are logically named for ease of scene management. - No namespace issues when importing several models into a scene. - No cleaning up necessary, just drop model into your scene and start rendering. - No special plugin needed to open scene.
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File formats: - Autodesk Maya Mb Scene - FBX (Multi Format) - Blender - Unity - Unreal
Every model has been checked with the required software.
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Textures formats:
TIFF
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Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats there may be some textures that have to be loaded by hand and possibly triangulated geometry.
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For other models be sure to check out our entire catalog on Cuberush!
You will get 5 files
All files previously purchased will always be available for download in your Library