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At a glance

Lessons
1 in 1 chapter
Level
Advanced

Description

In this rare 1 hour lecture, I show you the technical process of painting and designing a character for a AAA game such as World of Warcraft. What does a Concept artist need to keep in mind when designing a creature? How do you approach material rendering? What is the pipeline for designing a creature in a game development studio such as Blizzard? Having worked on 2 World of Warcraft expansions, and Diablo 3, and Overwatch, I can explain to you the true "behind the scenes" process from a concept artists perspective.

During the lecture you can see every brush stroke and every layer effect.

Includes:

Hi Rez wallpaper jpeg

1 hour video lecture

You will get 2 files

Instant download · 2 files · 236.9 MB total

Twilight Monk FROSTdemon azumat by Trent Kaniuga.jpg
JPG · 5 MB
FrostDemon_Azumat_Trent_Kaniuga_Lecture.mp4
MP4 · 232 MB

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