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Blender Creature Effects Tutorial - Modeling Section

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INTRODUCTION In the modeling section, we will guide you through the entire process, from finding and analyzing references to creating a highly realistic wolf model in Blender. We will learn how to examine the physical characteristics of a wolf, focusing on the proportions and structures of the head, body, and limbs. Starting with sculpting the large shapes, we will progress to detailed modeling and adding texture details. Along the way, we will cover both theoretical knowledge and practical experience in topology, gradually shaping a realistic wolf model.

—— Warm Tips —— Target Audience: This course is designed for Blender users with basic operational skills. It is recommended to familiarize yourself with the basic functions of Blender to better keep up with the course progress. Learning Tools: Blender 3.6 LTS will be used for demonstrations in this course. It is also advisable to download and install the latest version of Blender.

| Tutorial Trailer | https://youtu.be/3KFPULlAElA What will you learn? Modeling: Create creature models from scratch, covering everything including reference searching and analysis, sculpting, topology, mesh modeling, and texture sculpting.

—— Reference Analysis —— Learn to analyze reference images meticulously, including studying the wolf's overall structure and proportions, and dissecting each part's anatomy. This involves understanding contour lines to establish a reliable foundation for model creation.

—— Building the Primary Form —— Prioritize constructing a rough, rapid, and accurate primary form instead of delving into detailed modeling prematurely.

—— Sculpting —— Through detailed demonstrations and explanations, master the step-by-step process of sculpting a high-resolution creature model from the rough shape to intricate details, preventing inefficient sculpting practices.

—— Topology Principles —— Receive an in-depth exploration of topology principles, topology analysis methodologies, and practical insights, guiding you through creating a precise and flawless topology structure.

—— Sculpting Textures —— Craft and sculpt textures for features like the nose, mouth, eyelids, and paw pads to enhance the character's visual appeal.

Contents 01 Introduction
02-01 Software Basics - Sculpting Tools
02-02 Software Basics - Mesh Editing Tools 03-01-01 Skeletal Structure 03-01 Pre-Preparation - Reference Materials 03-02 Pre-Preparation - Reference Analysis 01 03-03 Pre-Preparation - Reference Analysis 02 04-01 Big Shape Creation 04-02 Big Shape Refinement 05-01 High-Poly Body Model Refinement 01 05-02 High-Poly Body Model Refinement 02 05-03 High-Poly Body Model Refinement 03 06-01 High-Poly Head Model Refinement 01 06-02 High-Poly Head Model Refinement 02 07-01 Topology - Principle Explanation 07-02 Model Topology 01 07-03 Model Topology 02 07-04 Model Topology 03 07-05 Model Topology 04 07-06 Model Topology 05 07-07 Model Topology 06 08-01 Oral Structure Creation 01 08-02 Oral Structure Creation 02 08-03 Oral Structure Creation 03 08-04 Nails Creation and Model Perfection 09 Texture Sculpting and Model Delivery 10 Finalizing Model for Downstream Processes

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