cubebrush
Marketplace
    Characters and Anatomy
    Realism
    Organic
    Base Meshes
    $10.0

    Head Basemesh for Production V2

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    This head basemesh was designed with production in mind. It’s optimized to facilitate the artist’s needs by allowing to skip the retopology and UVs process. Just sculpt a head and export whatever level of subdivision you need for your project.

    Key features are: – Files types: .ztl, .mb, .fbx and .obj – Topology that is suitable for both sculpting, animation and production (games/vfx) – UVs that are optimized and symmetrical – Polygroups to make your life easier while sculpting – Creasing to facilitate form retention from Subdiv1 to Subdiv2 – All future updates will be free

    A couple of tips to use the basemesh to its full potential:

    POLYGROUPS The basemesh has preassigned polygroups that allow you to make selections and mask faster. Here’s how you can use them.

    To select a polygroup: 1. Hold Ctrl + Shift and Click on a polygroup to isolate it

    To mask a polygroup: 1. Hit W to activate your Transpose/Gizmo3D 2. Hold Ctrl and Click on a polygroup to mask everything but that polygroup

    Model Details

    • FormatsFBX, MB, OBJ
    • Polygons4306
    • Vertices2172
    • animatedno
    • materialsno
    • texturesno
    • riggedno
    • uvsyes
    • 3d print readyno

    You will get 2 files

    All files previously purchased will always be available for download in your Library