Description
This head basemesh was designed with production in mind. It’s optimized to facilitate the artist’s needs by allowing to skip the retopology and UVs process. Just sculpt a head and export whatever level of subdivision you need for your project.
Key features are: – Files types: .ztl, .mb, .fbx and .obj – Topology that is suitable for both sculpting, animation and production (games/vfx) – UVs that are optimized and symmetrical – Polygroups to make your life easier while sculpting – Creasing to facilitate form retention from Subdiv1 to Subdiv2 – All future updates will be free
A couple of tips to use the basemesh to its full potential:
POLYGROUPS The basemesh has preassigned polygroups that allow you to make selections and mask faster. Here’s how you can use them.
To select a polygroup: 1. Hold Ctrl + Shift and Click on a polygroup to isolate it
To mask a polygroup: 1. Hit W to activate your Transpose/Gizmo3D 2. Hold Ctrl and Click on a polygroup to mask everything but that polygroup
You will get 2 files
Instant download · 2 files · 1.7 MB total