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Description

This head basemesh was designed with production in mind. It’s optimized to facilitate the artist’s needs by allowing to skip the retopology and UVs process. Just sculpt a head and export whatever level of subdivision you need for your project.

Key features are: – Files types: .ztl, .mb, .fbx and .obj – Topology that is suitable for both sculpting, animation and production (games/vfx) – UVs that are optimized and symmetrical – Polygroups to make your life easier while sculpting – Creasing to facilitate form retention from Subdiv1 to Subdiv2 – All future updates will be free

A couple of tips to use the basemesh to its full potential:

POLYGROUPS The basemesh has preassigned polygroups that allow you to make selections and mask faster. Here’s how you can use them.

To select a polygroup: 1. Hold Ctrl + Shift and Click on a polygroup to isolate it

To mask a polygroup: 1. Hit W to activate your Transpose/Gizmo3D 2. Hold Ctrl and Click on a polygroup to mask everything but that polygroup

You will get 2 files

Instant download · 2 files · 1.7 MB total

VM_Head_Basemeshes_v1.rar
RAR · 723.8 KB
VM_Head_Basemeshes_v2.rar
RAR · 878.7 KB

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