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PBR Texture & Material Generator For Blender

Smart PBR Texture & Material Generator for Blender is a powerful and user-friendly addon designed to automate the creation of high-quality PBR materials directly inside Blender.

This tool helps artists and game developers save time by automatically generating PBR texture maps (Base Color, Normal, Roughness, Metallic, Displacement) from a single input texture and building a full node-based material setup with intuitive UI controls.

Whether you're working on realistic environments, stylized characters, or asset libraries, this addon streamlines your workflow and makes material creation effortless.

Update 11/03/2025 - Added the function of creating seamless textures.

πŸ”‘ Features:

βœ” Auto-generate full PBR materials from a single texture βœ” Create Base Color, Normal Map, Roughness, Metallic, Displacement maps βœ” Adjustable Normal, Roughness, Metallic, Displacement intensities via UI sliders βœ” Smart Texture Coordinate and Mapping node setup βœ” One-click export of all generated textures to disk βœ” Generate seamless textures βœ” Mark and save materials to the Asset Library βœ” Easy-to-use interface in the 3D Viewport UI panel βœ” Compatible with Blender Asset Browser workflow βœ” Includes direct link to the creator's page πŸ” Perfect for: PBR Material Creation Game Asset Development Texture Artists Stylized and Realistic Asset Creation Blender Asset Library Management Texture to Material Automation 🎨 How to Use 1️⃣ Import a Texture In the PBR Material panel, click "Import Texture". Choose any base texture image (e.g., grayscale, color, fabric, surface texture). Optionally enable: Generate Normal Map Generate Height Map Generate Roughness Map Generate Metallic Map Make Seamless Texture 2️⃣ Adjust Map Intensities Use sliders to control the strength of: Normal Map Strength Roughness Strength Metallic Strength Displacement Scale Changes are applied instantly to the material's node setup.

3️⃣ Preview and Fine-Tune After import, a new material is created and assigned to the selected object. You can preview it in the Material Preview or Rendered Viewport. Additional inputs from the Principled BSDF node are accessible in the panel for further tweaking (e.g., Specular, Transmission, Subsurface). 4️⃣ Export Texture Maps Click β€œπŸ’Ύ Save All Textures to Disk” to export all generated maps. Textures are automatically named (BaseColor, Normal, Roughness, etc.). 5️⃣ Save Material to Asset Library After you're happy with the material setup, click: "πŸ’Ύ Save Material to Asset Library" Choose a name for the asset. Material will be marked and stored as a Blender Asset, ready for reuse. 🧩 Seamless Method – Choose Seamless Texture Generation Algorithm This feature allows users to select the preferred algorithm for generating seamless textures before PBR map creation. It enhances tileability of the base texture and removes harsh seams or tonal jumps when used in tiled materials. Youtube: https://youtu.be/DYnvS2zLjuk?si=WXj4ZwnAssNzXrbK

You will get 1 file

All files previously purchased will always be available for download in your Library

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