SDScatter - No overlap tiling in SD
Release 1.0.9 - Added SD 14.0 compatiblity
Release 1.0.6 - Fixes crash when using a high Rotation value combined with Random Rotation and Custom Pattern ID Masks
Release 1.0.5
SDScatter has been completely revamped from the ground up in a lower level language to allow for more performance.
SDScatterPy has been renamed to SDScatter
Improved overall rendering performance by 10-25%
Reduced the file size drastically
Fixed incorrect transform order which caused things that were scaled only on 1 axis to be incorrectly rotated
Now supports multithreaded rendering turned on by default
Demonstration Videos:
Basic random tile demonstration
Masked random tile demonstration
Texture layering demonstration
SDScatter is a plugin seamlessly integrated with Substance Designer and it allows you to tile up to 100 different inputs at a time with no overlapping.
- Renders grayscale textures up to 4k
- Average render time is 5 seconds
- Automatically creates black and white masks, random grayscale textures, and texture id masks.
- Includes documentation and 3 example materials showing off some of the features.
Requirements:
- Windows 7/10
- Substance Designer 2019+
Contents:
- The plugin
- 3 Example Materials in SD
- Offline video examples, also available on YouTube
- Documentation which includes Installation, General guidelines, and Parameter Description
Note:
- This is not a full Substance Designer node and it will only work in the context of a Substance Designer graph, meaning it won't be able to work outside Substance Designer as a node (i.e Unity, Unreal Engine, Substance Player) but any textures that are rendered will still work.
- Only grayscale 16bit images can be rendered, no color is supported yet.
If you are experiencing any issues or have further questions, please contact me at [email protected]
You will get 3 files
All files previously purchased will always be available for download in your Library