Hazmat Suit Soldier with Rig
This is a fully game ready and rigged hazmat suit soldier character. The character was assembled in Maya 2019 and the rig is based on Human IK. The rig was tested with custom animations and retargeting animations from Mixamo. Mixamo animations will work with this character using the Maya HIK Definition template, no need to adjust the retargeting at all.
Important : Please select "hazmatmanIK" character in Maya Human IK panel and choose control rig to animate.
The character is fully setup in Unreal Engine 4.27 and is compatible with Unreal Engine 5. The Unreal Engine project file comes with demo animations that will play when executing the level.
The suit color and dirt amount and even skin color can be adjusted using material instances. Also included is the camo pattern for the material that can be adjusted as well.
It is possible to create further animations in Maya and export them to Unreal Engine for game and film work.
Formats
Maya 2019 Unreal Engine 4.27.2 Project File (Tested asset migration to Unreal Engine 5 with no issues). .fbx with rig .obj
Geometry
Clean topology 38029 Faces 716554 Tris 37987 Verts Clean and non-overlapping UVs.
Rig
Human IK Rig Fully skinned character Compatible with Mixamo via Human IK retargeting (no adjusting needed)
Textures
PBR Metal-Roughness maps with channel packing for optimization. Materials be adjusted in Unreal Engine with parameters included in material instances. Texture sizes vary from 4K to 2K. Main body suit piece is 4K. Texture sizes can be optimized for performance if needed, I have provided highest resolution for detail. Materials
Full Master and Material Instance setup in Unreal Engine
You will get 6 files
All files previously purchased will always be available for download in your Library