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Description

Welcome to my Rigging in Maya series.

In this six part series I will walk you through the basics of using Python to create your own automatic limb rigging tool, complete with its own user interface.

This can then be used to help speed up the production of future rigs.

Areas we will cover include -

  • Joint Chain Generation
  • Adding IK & FK Systems
  • Adding Squash and Stretch
  • Building the Roll & Twist Joints
  • Volume Preservation
  • UI Building

The files include -

  • Four Hours of Advert Free Videos
  • Dog Model
  • Basic Dog Skeleton & Controls
  • All Script Files
  • Final Auto Limb Rigging Tool

Please note - In these videos I refer to them being parts 21 to 25 because they are part of the larger, quadruped rigging series. They can however be approached as an individual course.

You will get 2 files

Instant download · 2 files · 1.4 GB total

RiggingInMaya_Python_Files.zip
ZIP · 1.6 MB
RiggingInMaya_Python_Videos.zip
ZIP · 1.4 GB

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