ZBrush For Illustrators - Mike Thompson

In this tutorial series from zbrushforillustrators.com presented by Pixologic, the makers of ZBrush, illustrator and Digital Sculptor Mike Thompson discusses why he decided to incorporate ZBrush into his 2D workflow.
ZBrush is well known in the art industry as a fantastic tool for digital sculpting, used in almost all major studios. Although not its most obvious application, using it for 2D can have a slew of great benefits as he shows us in this 5 part series.
We put together all the videos from their special series for your viewing pleasure.
For more ZBrush tutorials, have a look at our growing selection.
Part 1
Part 2
In this video, Mike Thompson shows how he created TMNT Raphael's Sai from a cube in ZBrush.
Part 3
In part 3, Mike shows how he bounces between ZBrush and Adobe Photoshop to accelerate his concepting process.
Part 4
In this video, Mike Thompson highlights the benefits of using the '3D to 2D' workflow by rendering out multiple angles of his Ninja Turtle for paint-overs.
Part 5
Mike shows more of his process for paint overs in Corel Painter and discusses how he uses the 3D renders as reference in the last installment of this series.
