Displacement Map Setup For Production
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In this tutorial you will learn how to bake, extract and test render both Ptex and UV based displacement maps. You will also learn cleanup techniques that are used in a professional production environment for removing errors and spikes in both Ptex and UV based displacement maps.
Topics Covered: -Ptex & UV Based 32-bit Displacement Maps -Baking & Extracting Displacement Maps -Displacement Rendering -Ptex & UV Based Displacement Map Cleanup Techniques
Includes: -1 Video File -Zbrush ZTL Tool of the Creature Bust Mesh
Duration: 1hr video MP4 format with audio commentary in English
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You will get 2 files
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- Add $20+ in products to save 5% on your bundle