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At a glance

Lessons
2 in 1 chapter
Level
Beginner

Description

In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax. A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.

Topics Covered: -Final Base Mesh Setup for Rigging/Animation -Maya Quad Draw for Re-topology -3dsMax Graphite Tools for Re-topology -Zbrush Decimation

Includes: -2 Video Files -OBJ file format of the Creature Final Base Mesh -Zbrush ZTL Tool of the Creature Bust Sculpt Mesh

Duration: 2hr 37min video MP4 format with audio commentary in English

You will get 4 files

Instant download · 4 files · 3.4 GB total

Creature_Final_Base_Mesh.zip
ZIP · 11.2 MB
CreatureFinalZTL.zip
ZIP · 1.8 GB
Mesh_Finalization_For_Production_PartA.mp4
MP4 · 458.1 MB
Mesh_Finalization_For_Production_PartB.mp4
MP4 · 1.2 GB

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