cubebrush
Marketplace
Characters and Anatomy
Creatures and Monsters
Maya
Fantasy
Realism
Unreal Engine 4
Unity
Game ready
Unreal Engine 5
$120.0

Vampire Priest - Game Ready Character with transformation

Unity project - HDRP URP Built-in (2022.3.19f1)

UE project - support 4.19 and higher

The model has a UE4 Skeleton

UE Preview

Unity Preview

Please note that I only work in Unity and Unreal engine, so keep in mind that if you work on another engine and you have problems integrating the model, I will not be able to help you with this. The same applies to the Blender

Please note that the model has no facial bones, facial animation is done by blendshapes

Images are rendered in UE5

Unreal Engine information:

Disclamer The scene in the preview are not included in the project

Feature:

  • Separate mesh parts
  • 52 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • 5 ready-made facial emotions
  • Morph target Transformation to Vampire
  • Morph target Transformation Teeth
  • Cloth physics simulation
  • Face/body dirt mask
  • Blood mask:
  • Face 10
  • Hands 1
  • Changing color Skin/Eyes/Hair/Cloth

Character:

  • Polygons: 23726
  • Vertices: 29147
  • Triangles: 39721

Hair:

  • Polygons: 3178
  • Vertices: 5249
  • Triangles: 6356
  • Rigged: (Yes)
  • Rigged to Epic skeleton: (Yes)
  • The model has a UE4 Skeleton
  • If rigged to the Epic skeleton, IK bones are included: (Yes)
  • Animated: Yes
  • Number of Animations:9
  • Animation types (Root Motion/In-place):
  • In-place 8
  • Root Motion 1
  • Number of characters: 1
  • Vertex counts of characters: 29147 - 34396
  • Number of Materials and Material Instances: 20
  • Number of Textures: 112
  • Texture Resolutions: (32x32,160x160,256x256,512x512,1024x1024,2048x2048,4096x4096)
  • Supported Development Platforms:
  • Windows: (Yes)
  • Mac: (Yes)
  • Documentation:
  • Important/Additional Notes:
  • Press
  • 1 to play the transformation
  • 2 to stop
  • 3 to reset the transformation
  • 4 to play the scream
  • If the model in UE5.1 loads the CPU or the mantle physics behaves inadequately, reduce the "Self Collision Thickness" parameter or turn off "Use self-collisions" in the mantle cloth physics simulation settings

Unity information:

Technical details

  • Number of textures: 101
  • Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
  • Polygon count :
  • Minimum polygon count: 23726
  • Maximum polygon count: 23726
  • Number of meshes/prefabs: 3x15
  • Rigging: Yes
  • Animation count: 0
  • Animation type list: 0
  • UV mapping: Yes
  • LOD information: No LODs
  • Types of materials and texture maps:
  • PBR Texture
  • Albedo, Normal,
  • Metallness,Roughness, AO,
  • Alpha in TGA Format

You will get 5 files

All files previously purchased will always be available for download in your Library

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