Stylized Birch Forest
Video: https://youtu.be/4l0_3h186Yc
Unreal 4 Version Video: https://youtu.be/7TayReqs6V0 Tutorial: https://youtu.be/Xy3_zVQb_tg
Playable Demo: https://drive.google.com/file/d/1miiwvj4ehEFWsKHvBZWc31TgWCd4SKNP/view
Features:
Auto Landscape Material
• Auto Slope: Blend 2 or 3 Textures based on the Landscape's Slope (Grass,Pebbles,Cliff) • Auto Height: Blend 1 Textures based on the Landscape's Height (Snow) • Noise Map variation to the Auto Slope and Height • 6 Texture Paint Layers, with option to add more easily (Grass,Pebbles,Cliff,Snow,Mud,Road) • Road Layer: Combines the Mud and Pebble layer to create the Road Layer • 2 Extra Paint Layer (Remove Grass, Wetness) • Landscape Visibility Layer Supported • Landscape Grass Type for each Paint and Auto Layer • Choose between Height and Weight blend • Supports Runtime Virtual Textures
Each Paint Layer have the following Features
• Advanced Color Parameters: You can change the Hue, Saturation and Lightness • Color Variation Based on Noise Map • Different Tiling Value Based on Distance • Triplanar Projection (Supports the Distance Based Tiling)
Grass Material
• Advanced Color Parameters: You can change the Hue, Saturation and Lightness • Top-Down Color Variation • Color Variation Based on Noise Map • Grass Blade's Tip Color Variation Based on Wind Gusts • 5 WPO Animation (Big,Medium,Small,Micro,Gusts) • Simple Character interaction with the Grass • Grass Tilt based on camera angle • Far Away Grass pushed down, creating a pleasing Grow effect instead of Popping in • Supports Runtime Virtual Textures
Tree Trunk and Tree Top Material
• Same Color option as Grass • 3 WPO Animation (Trunk,Branches,Gust) • Extra Bark (You can use 2 bark textures) • 2 more WPO Animation on Tree Top (Small,Micro) • Impostor LOD (supports color changes)
Rock Material
• Same Color option as Grass • Detail Texture (Base Color, Metallic, Roughness, Normal) • Detail Texture Supports: Triplanar, World UV, or Regular UV projection • Moss (Moss Grow on top of the Rocks Based on Slope Angle) • Moss: Same Color option as Grass • Moss Supports: Triplanar, World UV, or Regular UV projection • You can change the Moss texture to Mud or Snow if you want • Noise Map variation for Rock and Moss Blending • Supports Runtime Virtual Textures
Light Function
• Projects Fake Cloud Shadows to the whole scene
Wind System
• Place 'BPWindBirchForest' into the Scene and rotate it • Global 'Wind Intensity' and 'Wind Speed' can be set after Selecting the 'BPWindBirchForest' in the scene
Support:
• Email: [email protected]
• Discord: https://discord.gg/rSpEqqm
In order to get the same result visually as seen on the screenshots, in the project settings:
Enable 'Generate Mesh Distance Fields'
Enable ' Virtual Texture Support'
Disable 'Allow Static Lighting'
Number of Unique Meshes: 47
LODs: Custom, Auto Generated and Impostor LOD for the Trees
Texture Resolution: 2k-4k
Materials: 7 Master Materials and Many instances
Supported Platforms: Windows
Supported Unreal Engine Versions: 4.24-4.26
You will get 2 files
All files previously purchased will always be available for download in your Library