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At a glance

Lessons
11 in 1 chapter
Level
Beginner

Description

In this seventeenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools.

Covers: Baking Voxel Displacement Maps, Baking Scan-Depth (Inner-Outer) Shell, Baking Voxel Shader Attributes (Color, Normal, and Specular Maps), Baked Layers in the Paint Room, Lightwave Import/Setup, and Lightwave Displacement Node.

Table of Contents for Volume #17

Chapter 1- Intro

Chapter 2- Baking Voxel Shaders (Part One)

Chapter 3- Baking Voxel Shaders (Part Two)

Chapter 4- Exporting the Mesh and Image Maps from 3D Coat

Chapter 5- Importing Baked Voxel Maps into Lightwave

Chapter 6- Adjust Ambient Intensity

Chapter 7- Baking the Voxel Displacement Map (Part One)

Chapter 8- Baking the Voxel Displacement Map (Part Two)

Chapter 9- Importing the Voxel Displacement Map into Lightwave

Chapter 10- Adjusting the Displacement Node in Lightwave

Chapter 11- Final

Running Time: 1 hr. 40 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

You will get 12 files

Instant download · 12 files · 342.6 MB total

3DC_4_Vol_17_Chap_01_Intro.mp4
MP4 · 1.2 MB
Content_Folder.zip
ZIP · 37.4 MB
3DC_4_Vol_17_Chap_04_Exporting_Mesh_Maps.mp4
MP4 · 30.9 MB
3DC_4_Vol_17_Chap_02_Baking_Voxel_Shaders_Pt_1.mp4
MP4 · 44 MB
3DC_4_Vol_17_Chap_05_Import_Baked_Maps_into_LW.mp4
MP4 · 36.8 MB

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