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3D Coat 4.1- Volume #17-Texture Baking II

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In this seventeenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools.

Covers: Baking Voxel Displacement Maps, Baking Scan-Depth (Inner-Outer) Shell, Baking Voxel Shader Attributes (Color, Normal, and Specular Maps), Baked Layers in the Paint Room, Lightwave Import/Setup, and Lightwave Displacement Node.

Table of Contents for Volume #17

Chapter 1- Intro

Chapter 2- Baking Voxel Shaders (Part One)

Chapter 3- Baking Voxel Shaders (Part Two)

Chapter 4- Exporting the Mesh and Image Maps from 3D Coat

Chapter 5- Importing Baked Voxel Maps into Lightwave

Chapter 6- Adjust Ambient Intensity

Chapter 7- Baking the Voxel Displacement Map (Part One)

Chapter 8- Baking the Voxel Displacement Map (Part Two)

Chapter 9- Importing the Voxel Displacement Map into Lightwave

Chapter 10- Adjusting the Displacement Node in Lightwave

Chapter 11- Final

Running Time: 1 hr. 40 mins.

High Quality (Screen-Res 1920 x 1080 pixels)

Video Format: MP4 (.mp4)

Level: Beginner

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