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    3D Coat 4.1- Volume #17-Texture Baking II

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    In this seventeenth video volume of 24 volumes 3D Instructor Adam Gibson introduces the 3D student to 3D Coat's powerful texture baking tools.

    Covers: Baking Voxel Displacement Maps, Baking Scan-Depth (Inner-Outer) Shell, Baking Voxel Shader Attributes (Color, Normal, and Specular Maps), Baked Layers in the Paint Room, Lightwave Import/Setup, and Lightwave Displacement Node.

    Table of Contents for Volume #17

    Chapter 1- Intro

    Chapter 2- Baking Voxel Shaders (Part One)

    Chapter 3- Baking Voxel Shaders (Part Two)

    Chapter 4- Exporting the Mesh and Image Maps from 3D Coat

    Chapter 5- Importing Baked Voxel Maps into Lightwave

    Chapter 6- Adjust Ambient Intensity

    Chapter 7- Baking the Voxel Displacement Map (Part One)

    Chapter 8- Baking the Voxel Displacement Map (Part Two)

    Chapter 9- Importing the Voxel Displacement Map into Lightwave

    Chapter 10- Adjusting the Displacement Node in Lightwave

    Chapter 11- Final

    Running Time: 1 hr. 40 mins.

    High Quality (Screen-Res 1920 x 1080 pixels)

    Video Format: MP4 (.mp4)

    Level: Beginner