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    3D Coat 4.7- Volume #23- Sci-Fi Detailing II

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    In this twenty-third video volume of 24 volumes 3D Instructor Adam Gibson demonstrates how to use 3D Coat's powerful PBR Materials and Alpha Brushes to bring realistic detail to a Sci-Fi Dropship.

    Topics: Input Normal Map Creation, Creating Automated Input Maps, Selecting Smart Materials, Editing Smart Materials, Creating Modified Smart Materials, Baking & Exporting PBR Materials, Export Presets, Importing Textures into Lightwave.

    *Bonus:

    -Includes 100 Free Sci-Fi Alpha Brushes New!! -Sci-Fi Alpha Brush Collection- Volume #3

    and Sci-Fi Dropship Model and Textures

    *Note: This tutorial is Part 2 to "3D Coat 4.7- Sci-Fi Detailing I- Normal Map Sculpting"

    Table of Contents for Volume #23

    Chapter 1- Intro

    Chapter 2- Thruster Ring Panels Alpha Brush

    Chapter 3- Engine Compartment Detail (Part One)

    Chapter 4- Engine Compartment Detail (Part Two)

    Chapter 5- Engine Compartment Detail (Part Three)

    Chapter 6- Top Fin and Engine Compartment Detail

    Chapter 7- Thrusters Detail

    Chapter 8- Soldier Door Detail

    Chapter 9- Thruster Rotator Detail

    Chapter 10- Smart Material Set-Up (Input Map Creation)

    Chapter 11- Cockpit Glass

    Chapter 12- Guns (Metal and Rust) Smart Materials

    Chapter 13- Extra Paint Detail

    Chapter 14- Adding Stenciled Symbols to Engine Compartment

    Chapter 15- Export Textures from 3D Coat

    Chapter 16- Importing and Setting-Up Textures in Lightwave

    Running Time: 3 hrs. 17 mins.

    High Quality (Screen-Res 1920 x 1080 pixels)

    Video Format: MP4 (.mp4)

    Level: Beginner