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    Substance Painter-Volume #7- Sci-Fi Detailing I

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    In this start to finish project-based training Adam Gibson demonstrates how to sculpt extensive Normal Map detail on a Sci-fi Drop Ship in Substance Painter 2.

    Everything from creating sci-fi panels, nurnies, and right down to the rivots is shown.

    Topics: Blocking-Out Sci-Fi Style Panels, Model Flow, Baking Color ID Maps in Lightwave using PB Texture Baker, Alpha Brushes, Layers, Texture Sets, Project Set-Up, Wire-Frame Mode, Baking Out a Final Input Normal Map and Tips & Tricks.

    This tutorial is a great way to get you up and started with first Substance Painter Project.

    Table of Contents for Volume #7

    Chapter 1- Intro

    Chapter 2- Drop-Ship Project Orientation

    Chapter 3- Model Preparation in Lightwave and Color ID Baking (PB Texture Baker)

    Chapter 4- Setting-Up Height Layer and Normal Layers in Substance Painter

    Chapter 5- Wing Panel Creation

    Chapter 6- Top and Bottom of Wings

    Chapter 7- Front Wing Panels

    Chapter 8- Cockpit Base Panel Creation

    Chapter 9- Fin (Top/Rear) Details

    Chapter 10- Soldier Compartment Panel Details

    Chapter 11- Engine Compartment Details (Part One)

    Chapter 12- Engine Compartment Details (Part Two)

    Chapter 13- Thrusters Detail Creation

    Chapter 14- Soldier Compartment Door Detailing

    Chapter 15-Wing Rotator Detail Creation

    Chapter 16- Panel Clean-Up

    Chapter 17- Normal Map Brush Stamp

    Chapter 18- Alpha Brush Detailing (Part One)

    Chapter 19- Alpha Brush Detailing (Part Two)

    Chapter 20- Adding Handles

    Chapter 21- Adding Rivots/Bolts

    Chapter 22- How to Create and Input Normal Map

    Chapter 23- Final

    Running Time: 5 hrs. 1 min.

    High Quality (Screen-Res 1920 x 1080 pixels)

    Video Format: MP4 (.mp4)

    Level: Beginner