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    LightWave 3D- Rigging a Tiger- Project Quadruped

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    Lightwave 11-Rigging a Tiger-Project Quadruped-by Adam Gibson

    In this training video Lightwave 3D Instructor Adam Gibson demonstrates how to rig a tiger character for animation using Layout's powerful Bone Tools and IK (Inverse Kinematics) System.

    Tips and Tricks on how to clean up your rig to avoid typical problems like Gimble Lock and glitches during animating. Other topics covered include: Foot Control Goals for Position and Foot Pivoting, Knee/Elbow Control, the use of "Hold Bones" and "Weight Maps".
    A great video for beginner level Lightwave users to get started rigging Quadruped "Toe Walker" style animals like tigers, lions, cats, dogs and more!!

    *Bonus: Includes Tiger model and all the Scene Files so you can follow along with the course!!

    Table of Contents for Rigging a Tiger

    Chapter 1- Intro

    Chapter 2- Tiger Anatomy Review

    Chapter 3- Multiple Layer Objects

    Chapter 4- COG (Centre of Gravity) Position Setup

    Chapter 5- View Mode Set-Up

    Chapter 6- COG (Centre of Gravity) Bone Hips

    Chapter 7- Tiger Bones Reference Review

    Chapter 8- Create Rear Leg Bones

    Chapter 9- Rename Leg Bones

    Chapter 10- Copy Hierarchy Tool

    Chapter 11- Bone Connector Tool

    Chapter 12- Shoulder COG (Centre of Gravity) Collar Bone

    Chapter 13- Correcting Gimble Lock

    Chapter 14- Mirror Hierarchy Tool

    Chapter 15- Record Pivot Rotation Tool

    Chapter 16- Creating Tail Bones

    Chapter 17- Split Bone Tool

    Chapter 18- Creating Spine Bones

    Chapter 19- Creating Head and Jaw Bones

    Chapter 20- Renaming Head and Jaw Bones

    Chapter 21- Create Eye Bones

    Chapter 22- Create and Assign Eye Weight Maps

    Chapter 23- Weight Map Display Mode

    Chapter 24- Test Deformations

    Chapter 25- Adding Hold Bones (Part One)

    Chapter 26- Adding Hold Bones (Part Two)

    Chapter 27- Correcting Rear Knee Bones

    Chapter 28- Create Head and Jaw Weight Maps

    Chapter 29- Changing Bone Colors for Rig Organization

    Chapter 30- Rear Leg IK (Inverse Kinematics) Set-Up

    Chapter 31- Adding a Rear Leg Foot Controller

    Chapter 32- How to Correct Bad Deformations Using the Bone Strength Parameter

    Chapter 33- Front Leg IK (Inverse Kinematics) Set-Up

    Chapter 34- Using Unaffected by IK of Descendants Feature

    Chapter 35- Parenting Control Nulls to the Main Tiger Null

    Chapter 36- Creating a COG (Centre of Gravity) Hips Null

    Chapter 37- Creating and Animation Handle, Rest Pose Key Frame, and Review

    Running Time: 8 hrs 52 mins. High Quality (Screen-Res 1920 x 1080 pixels) MP4 Video Level: Beginner & Up