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    3D Coat 4.5- Volume #21- Hard Surface UV Mapping

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    In this twenty-first video volume of 24 volumes 3D Instructor Adam Gibson goes through a project based session of Hard Surface UV Mapping of a multi-mesh layered sci-fi vehicle.

    UV Mapping for a lot of 3D artists can be a frustrating task. In this course easy to use work-flow tips and concepts are discussed and demonstrated to get you UV Mapping your 3D models quickly and efficiently.

    *Bonus: Content Folder Included

    Table of Contents for Volume #21

    Chapter 1- Intro

    Chapter 2- What is Hard Surface UV Mapping?

    Chapter 3- 3D Model Preparation Tips and Gotchas

    Chapter 4- Breaking Up Model Layer into Easier to Unwrap Pieces

    Chapter 5- Importing Model Into 3D Coat & Surface Materials/Paint Objects Visibility

    Chapter 6- Interior Compartment UV Unwrap

    Chapter 7- Exterior Compartment UV Unwrap

    Chapter 8- Rear Hatch Plate UV Unwrap

    Chapter 9- Front Wing Rotators UV Unwrap

    Chapter 10- Front Wing Thrusters UV Unwrap

    Chapter 11- Front Wings UV Unwrap

    Chapter 12- Upper Laser Cannons UV Unwrap

    Chapter 13- Lower Laser Cannons UV Unwrap

    Chapter 14- Cockpit UV Unwrap

    Chapter 15- Tail Fin UV Unwrap

    Chapter 16- Rear Wing Thrusters UV Unwrap

    Chapter 17- Rear Wings UV Unwrap

    Chapter 18- Rear Wing Rotators UV Unwrap

    Chapter 19- Rear Compartment UV Unwrap

    Chapter 20- Tail Fin Support UV Unwrap

    Chapter 21- Cockpit Nose UV Unwrap

    Chapter 22- Top Cap Panel UV Unwrap

    Chapter 23- Compartment Doors UV Unwrap

    Chapter 24- Rear Fins UV Unwrap

    Chapter 25- Export to UV Unwrapped Model to Lightwave

    Chapter 26- Final

    Running Time: 4 hrs. 4 mins.

    High Quality (Screen-Res 1920 x 1080 pixels)

    Video Format: MP4 (.mp4)

    Level: Beginner