3D Coat 3.5- Voxel Sculpting: Project Dragon
In this videos series we show 3D students how to use 3D Coat and Lightwave 3D together as an easy and functional workflow and pipeline in your 3D projects.
Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.
Table of Contents for Voxel Sculpting
Chapter 1- Intro
Chapter 2- Converting Polygonal Mesh into Voxels Part One
Chapter 3- Converting Polygonal Mesh into Voxels Part Two
Chapter 4- Renaming Voxel Layers and Shaders
Chapter 5- Finger Detailing
Chapter 6- Hand Detailing
Chapter 7- Forearm and Bicep Detailing
Chapter 8- Creating Leg Muscles
Chapter 9- Knee and Shin Detailing
Chapter 10- Feet Detailing
Chapter 11- Creating Spine Bones and Rib Cage
Chapter 12- Elongating the Neck with the Pose Tool
Chapter 13- Transform Tool
Chapter 14- Neck Detailing
Chapter 15- Head Detailing
Chapter 16- Creating Finned-Styled Ears
Chapter 17- Creating the Head Crest and Horns
Chapter 18- Creating the Wings
Chapter 19- Wing Detailing
Chapter 20- Extending the Wing to the Body Layer
Chapter 21- Posing the Wing
Chapter 22- Adding Veins and Bumps to the Wings
Chapter 23- Mirroring the Wing
Chapter 24- Adding Scales to the Body Part One
Chapter 25- Adding Scales to the Body Part
Chapter 26- Adding Scales to the Body Part
Chapter 27- Adding Scales to the Body Part
Chapter 28- Adding Scales to the Body Part
Chapter 29- Adding Scales to the Body Part
Chapter 30- Adding Scales to the Body Part
Chapter 31- Adding Scales to the Body Part
Chapter 32- Final
Running Time: 7 hrs. 49 min.
High Quality (Screen-Res 1440 x 900 pixels) Quicktime Video
Level: Beginner
You will get 33 files
All files previously purchased will always be available for download in your Library
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- Content_Folder.zip86.64 MB
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