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    $19.0

    3D Coat 3.5 for LightWave Users- UV Mapping

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    3D Coat 3.5 for LightWave Users- UV Mapping

    In this videos series we show 3D students how to use 3D Coat and LightWave 3D together as an easy and functional workflow and pipeline in your 3D projects. Although this video series uses Lightwave 3D as the final output for your 3D Coat work, the concepts and principles used here will work with all the most popular 3D programs like 3D Max, Maya, Softimage, Modo, Cinema 4D and many others.

    In this Video Tutorial Adam Gibson shows a full blown project based session on how to perfectly UV Map a Suchomimus Dinosaur. The techniques and tools are shown to create UV maps with no overlapping UV's. Good UV mapping skills are needed to create great texture maps for your characters and 3D object. This video holds the information you need to start making great UV maps for your own projects.

    Table of Contents for UV Mapping

    Chapter 1- Intro

    Chapter 2- Importing Meshes for UV Mapping in 3D Coat -Part One

    Chapter 3- Renaming UV Maps

    Chapter 4- Importing Meshes for UV Mapping in 3D Coat -Part Two

    Chapter 5- Importing Meshes for UV Mapping in 3D Coat -Part Three

    Chapter 6- How to Import Multiple UV Maps into 3D Coat

    Chapter 7- Adding UV Seams-Part One

    Chapter 8- Adding UV Seams-Part Two

    Chapter 9- Adding UV Seams-Part Three

    Chapter 10- Adding UV Seams-Part Four

    Chapter 11- Adding UV Seams-Part Five

    Chapter 12- Unwrap Test

    Chapter 13- UV Seam Adjustment

    Chapter 14- 3D Coat Crashes

    Chapter 15- “Work Around” Exporting Method of Layered UV Mapped Object to LightWave 3D

    Level: Beginner

    Running Time: 1 hr. 56 mins.

    High Quality (Screen-Res 1440 x 900 pixels)

    Video Format: Quicktime Video (.mov)