Skip to content

At a glance

Lessons
6 in 1 chapter
Level
Beginner

Description

*9/12/2016 Update - Added Bonus Chapter - 36min - Importing the model into Marmoset and taking great screenshots for your portfolio

Hi everyone!

Here's my latest tutorial - the biggest yet by a landslide - on how to create a character with PBR textures for a AAA game production.

Along with 15 hours of video content with commentary on all the key steps you'll get:

-High poly model -High poly base sculpt -Low poly game model -Gradients -Project files -Textures -Bonus chapter

This was almost 2 months in the making and I poured a lot of sweat and tears into it, I really hope you guys like it!

If there is any step you feel could be better explained, just let me know in the comments below and if I get a few requests I'll edit and re-upload the video in question!

You can see this as a work-in-progress and if needed, I'll build upon it! I want to make this the best it can be.

Thanks guys! <3

Software used:

  • Zbrush
  • Topogun (or any other retopology tool)
  • Maya (or any other modeling software)
  • Subsance Painter
  • Marmoset Toolbag 3
  • Photoshop

🚀 To get up to speed with ZBrush first, you might want to get The Complete Introduction to ZBrush

You will get 12 files

Instant download · 12 files · 13.1 GB total

Sculpting Part 1.mp4
MP4 · 3 GB
Sculpting Part 2.mp4
MP4 · 3.2 GB
Topology.mp4
MP4 · 2.6 GB
UVs.mp4
MP4 · 1.7 GB
Texturing.mp4
MP4 · 1.6 GB

More from Marc Brunet

Display currency

Choose a currency to estimate prices as you browse. Checkout is charged in USD; your payment provider’s exchange rate and fees may differ.

Reference rates: 2 Nov 2026 · ECB