PBR Character For Games
*9/12/2016 Update - Added Bonus Chapter - 36min - Importing the model into Marmoset and taking great screenshots for your portfolio
Hi everyone!
Here's my latest tutorial - the biggest yet by a landslide - on how to create a character with PBR textures for a AAA game production.
Along with 15 hours of video content with commentary on all the key steps you'll get:
-High poly model -High poly base sculpt -Low poly game model -Gradients -Project files -Textures -Bonus chapter
This was almost 2 months in the making and I poured a lot of sweat and tears into it, I really hope you guys like it!
If there is any step you feel could be better explained, just let me know in the comments below and if I get a few requests I'll edit and re-upload the video in question!
You can see this as a work-in-progress and if needed, I'll build upon it! I want to make this the best it can be.
Thanks guys! <3
Software used:
- Zbrush
- Topogun (or any other retopology tool)
- Maya (or any other modeling software)
- Subsance Painter
- Marmoset Toolbag 3
- Photoshop
🚀 To get up to speed with ZBrush first, you might want to get The Complete Introduction to ZBrush
You will get 12 files
All files previously purchased will always be available for download in your Library
- Sculpting Part 1.mp42.75 GB
- Sculpting Part 2.mp42.97 GB
- Topology.mp42.36 GB
- UVs.mp41.54 GB
- Texturing.mp41.48 GB
- Bonus - Marmoset Viewer.mp4366.3 MB
- Game model.obj1.12 MB
- High Poly.obj498.57 MB
- Base Sculpt.OBJ57.45 MB
- Character Setup.spp165.13 MB
- Project Gradients.grd11.74 KB
- Character Scene V2.zip14.93 MB