PBR Character For Games
*9/12/2016 Update - Added Bonus Chapter - 36min - Importing the model into Marmoset and taking great screenshots for your portfolio
Hi everyone!
Here's my latest tutorial - the biggest yet by a landslide - on how to create a character with PBR textures for a AAA game production.
Along with 15 hours of video content with commentary on all the key steps you'll get:
-High poly model -High poly base sculpt -Low poly game model -Gradients -Project files -Textures -Bonus chapter
This was almost 2 months in the making and I poured a lot of sweat and tears into it, I really hope you guys like it!
If there is any step you feel could be better explained, just let me know in the comments below and if I get a few requests I'll edit and re-upload the video in question!
You can see this as a work-in-progress and if needed, I'll build upon it! I want to make this the best it can be.
Thanks guys! <3
Software used:
- Zbrush
- Topogun (or any other retopology tool)
- Maya (or any other modeling software)
- Subsance Painter
- Marmoset Toolbag 3
- Photoshop
🚀 To get up to speed with ZBrush first, you might want to get The Complete Introduction to ZBrush
You will get 12 files
- Sculpting Part 1.mp42.75 GB
- Sculpting Part 2.mp42.97 GB
- Topology.mp42.36 GB
- UVs.mp41.54 GB
- Texturing.mp41.48 GB
- Bonus - Marmoset Viewer.mp4366.3 MB
- Game model.obj1.12 MB
- High Poly.obj498.57 MB
- Base Sculpt.OBJ57.45 MB
- Character Setup.spp165.13 MB
- Project Gradients.grd11.74 KB
- Character Scene V2.zip14.93 MB
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