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PBR Character For Games

*9/12/2016 Update - Added Bonus Chapter - 36min - Importing the model into Marmoset and taking great screenshots for your portfolio

Hi everyone!

Here's my latest tutorial - the biggest yet by a landslide - on how to create a character with PBR textures for a AAA game production.

Along with 15 hours of video content with commentary on all the key steps you'll get:

-High poly model -High poly base sculpt -Low poly game model -Gradients -Project files -Textures -Bonus chapter

This was almost 2 months in the making and I poured a lot of sweat and tears into it, I really hope you guys like it!

If there is any step you feel could be better explained, just let me know in the comments below and if I get a few requests I'll edit and re-upload the video in question!

You can see this as a work-in-progress and if needed, I'll build upon it! I want to make this the best it can be.

Thanks guys! <3

Software used:

  • Zbrush
  • Topogun (or any other retopology tool)
  • Maya (or any other modeling software)
  • Subsance Painter
  • Marmoset Toolbag 3
  • Photoshop

🚀 To get up to speed with ZBrush first, you might want to get The Complete Introduction to ZBrush

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