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PBR Game Asset Tutorial - Treasure Chest
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Learn how to create a game ready stylized treasure chest asset in this 4 hour tutorial series.
This 15 part tutorial covers the modeling, sculpting and texturing of a treasure chest in great depth. I will also show you some of my uv and retopologizing workflow in 3D-Coat and baking in Marmoset 3.
This is an advanced tutorial and requires basic modeling, UVing, sculpting and texturing knowledge. A basic knowledge of the navigation of the following projects is prefered: Maya, Zbrush, Substance Painter 3D Coat and Marmoset 3 are optional but needed for the entire tutorial.
Advanced users can start with video 09 and jump right into Substance Painter with the model and Textures provided.
Have fun.
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You will get 23 files
- 01_modeling.mp4576.69 MB
- 02_sculpting_01.mp4196.75 MB
- 00_Intro.mp411.92 MB
- 03_sculpting_02.mp4237.74 MB
- 05_export.mp430.86 MB
- 04_sculpting_03.mp41.29 GB
- 06_retopo.mp4315.7 MB
- 07_UV.mp4416.84 MB
- 08_Baking.mp451.85 MB
- 09_Texturing_01.mp4274.52 MB
- 10_Texturing_02.mp4282.79 MB
- 12_Texturing_04.mp4259.85 MB
- 11_Texturing_03.mp4304.18 MB
- 13_Texturing_05.mp4124.5 MB
- 15_Texturing_Export.mp448.08 MB
- 14_Texturing_Polish.mp4231.81 MB
- Low_TreasureChest_FBX.fbx178.78 KB
- Low_TreasureChest_OBJ.obj443.66 KB
- TreasureChest_Bake_ao.png48.01 MB
- TreasureChest_Bake_Normal...12.0 MB
- TreasureChest_Bake_Ambien...12.0 MB
- TreasureChest_Bake_normal...48.01 MB
- readme.txt359.0 B
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