Abstract Particle Tracers & Organic Displacement
In this tutorial, we will recreate a complex abstract 3D animation featuring a rocky inner sphere wrapped in an organic, iridescent glass structure. The process begins by utilizing the particle system in Cinema 4D to generate movement across a surface, followed by using the Tracer object to create geometry. A key focus of this lesson is a specific workflow involving Volume Builders and instances to ensure the inner sphere displaces dynamically where the outer web touches it, creating a seamless interaction between the two objects.
What you will learn: - How to set up a Mesh Emitter and Surface Attractor to constrain particles to a sphere. - Using Turbulence, Friction, and Flocking settings to control organic particle motion. - creating smooth geometry using the Tracer object combined with a Spherify deformer. - Modeling the outer web structure using the Volume Builder and Volume Mesher. - A technique using an Instance of the Volume Mesher to drive the Displacement of the inner sphere. - Creating a glass material with dispersion and film width settings for an iridescent look. - Methods for looping the animation by fading displacement and opacity.
Software/Tools: - Cinema 4D - Octane Render
Duration: 39:25
You will get 4 files
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