Particle Covered Hand Effect in Cinema 4D
Learn how to create an intricate, abstract hand composed of chaotic particle trails using the native particle system in Cinema 4D. This tutorial walks you through recreating a style previously achieved with third-party plugins, now fully possible with standard tools. You will explore how to make particles crawl along the surface of a 3D model, generate complex spline trails, and render the final fibrous wireframe look using Octane Render.
What you will learn: - Preparing geometry for simulation using Volume Builder and Remesh - Setting up Mesh Emitters and restricting them to specific vertex selections - Utilizing Simulation Forces including Turbulence, Surface Attract, and Wind - Configuring the Tracer Object to convert particle paths into renderable splines - Adjusting simulation substeps to prevent particles from escaping the mesh surface - Rendering particle trails as hair using the Octane Object Tag - Alternative texturing methods using Spline Wraps and Random Effectors for color variation
Software/Tools: - Cinema 4D - Physical Render - Octane Render
Duration: 58:17
You will get 4 files
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