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    30% OFF$10.0$7.0

    Particle Covered Hand Effect in Cinema 4D

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    Learn how to create an intricate, abstract hand composed of chaotic particle trails using the native particle system in Cinema 4D. This tutorial walks you through recreating a style previously achieved with third-party plugins, now fully possible with standard tools. You will explore how to make particles crawl along the surface of a 3D model, generate complex spline trails, and render the final fibrous wireframe look using Octane Render.

    What you will learn: - Preparing geometry for simulation using Volume Builder and Remesh - Setting up Mesh Emitters and restricting them to specific vertex selections - Utilizing Simulation Forces including Turbulence, Surface Attract, and Wind - Configuring the Tracer Object to convert particle paths into renderable splines - Adjusting simulation substeps to prevent particles from escaping the mesh surface - Rendering particle trails as hair using the Octane Object Tag - Alternative texturing methods using Spline Wraps and Random Effectors for color variation

    Software/Tools: - Cinema 4D - Physical Render - Octane Render

    Duration: 58:17

    You will get 4 files

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