Abstract Fracture Towers with Octane Render
In this tutorial, we recreate a client project featuring abstract, hexagonal towers arranged in a Yin Yang formation. The lesson focuses on advanced Mograph techniques, utilizing Voronoi Fracture and Matrix objects to create stepped, geometric landscapes. You will learn how to set up a unique glitch-style animation where the structure changes randomly at specific frame intervals using Xpresso and a simple Python script. Finally, the video covers the texturing process in Octane Render, demonstrating how to create complex composite materials that differentiate between the metallic sides and rough tops of the geometry.
What you will learn: - How to model and prepare a Yin Yang spline shape for extrusion and fracturing - Using Voronoi Fracture combined with Matrix objects to create clean, straight geometric cuts - Controlling height and scale variations using Plane Effectors, Step Effectors, and Noise Fields - Creating a stepped animation that changes the random seed every few frames using Xpresso and a basic Python node - Techniques for separating material zones (tops vs. sides) using the Mograph Color Shader - Setting up realistic metallic and rough composite materials in Octane Render - Utilizing Octane's Rounded Edges feature for better light catching on geometry
Software/Tools: - Cinema 4D - Octane Render - Xpresso - Python (Basic Scripting)
Duration: 01:28:33
You will get 4 files
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