Creature Production
Part 1 High Res Creation:
69 videos, 8 hours 13 minutes Part 2 Game Res Process: 87 videos, 8 hours 8 minutes Bonus: 20 videos, 2 hours 9 minutes
Sample videos: https://goo.gl/MWIXut
Part 1 High Res Videos:
Blockout:
19:55 Blockout Overview
05:37 Setup
16:00 Basic Brushes Part 1 & 2
21:08 Rough Blockout Part 1 & 2
04:26 Subtool Dynamesh
12:29 ZSphere Base Body
33:03 Body Blockout Part 1 - 5
05:05 Dynamesh Resolution
07:30 Head Unit Plane
02:47 Transpose Head Units
03:39 Polygroup Masking
03:24 Evaluating Silhouette
04:56 Materials And Lights
Refine Sculpt:
1:14:10 Overview Part 1 - 5
20:03 Splitting And Refining Head Part 1 & 2
09:31 Eyeballs And Rough Teeth
08:53 Mouth Flap And Tongue
04:55 Form Exploration And Sinew
05:24 Horns
08:59 Teeth
04:05 Secondary Details
10:47 Custom Insert Scales Brush
02:52 Thickness Close Holes
02:16 Thickness Extraction
02:38 Thickness ZRemesh And Project
03:08 Thickness Morph Diff
06:27 Nanomesh Scales Topology
06:36 Nanomesh Scales Polygroups
06:22 Nanomesh Scales Application
07:06 Applying Back Scales
05:47 Thick Skin Details
07:05 ZRemesh And Project
09:53 Skin Direction
01:12 ZRemesh Teeth
06:06 Alpha Skin Detailing
05:27 Custom Skin Alphas
02:02 Layers And Morph Targets
06:49 Surface Noise
08:07 Curve Brush Gills
08:59 Claws
05:18 Finger Grips
Polypainting:
16:45 Polypaint Overview
05:41 Polypaint Basics
03:45 Skin Mottling
11:48 Skin Layering Part 1 & 2
03:33 Cavity Masking
03:38 Cavity Painting
01:30 Brush Color Modes
07:20 Building Up Scales
03:47 Adding Detail
01:49 Testing Ideas
03:52 Material Painting
02:06 Post Effects Filters
03:01 Basic Lighting
05:15 Spotlight Texturing
Part 2 Game Res Videos:
Retopology: 19:05 Retopology Overview 07:21 Topology Review 03:47 Mouthbag Creation 03:54 ZRemesh for Animation 06:21 Polypaint Guides 03:09 ZSphere Topology 06:03 Poypainting Body Topology 07:10 Reptile Topology Flow 12:55 ZSphere Retopology 06:02 ZRemesh 11:02 Zremesh Cleanup 04:19 Crash Recovery And Fixes 07:00 Exporting Bake And Resurface Meshes 04:38 Assigning And Exporting Mat IDs 05:08 Maya Scene Organization 04:06 Live Mesh Setup 04:23 Modeling Live Append To Polygon 05:23 Modeling Live Transfer And Tweak 04:39 Modeling Live Edge Operations 07:24 Modeling Live Cleanup And Mirror 02:38 Modeling Live Symmetry And Soft Select 05:36 Quad Draw Part 1 04:20 Quad Draw Part 2 03:46 Topology And Constraints 09:46 Redirecting Flow 07:55 Duplicating And Snapping Fingers 03:09 Primitive Snapping UVs: 09:28 Reptile UVs And Bake Overview 23:47 Headus Part 1-3 05:10 Maya UV Setup 06:15 Maya Basics 05:07 Checker Utilities 07:23 Maya UV Window 04:45 Texel Density 05:43 Packing And Texture Sizes 04:48 Finish Maya Packing 03:45 Maya Auto UV 08:23 Maya Cut Pin Unfold 08:50 Surface Normals 07:12 ZBrush UV Master 01:04 Exporting Low Baking: 07:57 Multi Baking In Painter 05:05 XNormal Setup And Maps 06:06 Ray Distance And Cage 00:13 XNormal Save Settings 04:06 Corrective Bakes 07:11 Photoshop Map Compositing 03:44 Viewing Maps In Maya 02:51 Exporting Game Model 03:17 Baking Auxillary Maps 03:03 UV Snapshot 05:59 Baking Maps In ZBrush 02:13 Baking Maps In Maya 02:35 Knald Texturing: 14:06 Texturing Overview 10:13 Texturing Overview Variants 02:26 PBR Resources 06:09 Painter 2 Overview And Setup 08:36 Texture Map Explanations 04:31 Plugging In Maps 03:44 PBR Basics 03:48 Materials Tab 06:42 Custom Material Base Color 05:31 Custom Material Height And Roughness 04:29 Custom Smart Material 04:34 Smart Material Dissection 08:46 Belly And Back Skin 03:05 Back Skin Procedural Mask 05:33 Brush Basics 03:12 Mask Filters 01:40 Polypaint As Base Color 14:08 Texturing Areas Part 1 & 2 03:52 Projection 03:25 Quick Mask 05:56 Custom Alpha And Stitches 04:10 Custom Brick And Tri-Planar Projection 05:54 SSS And Transmission 03:21 Emissive And AO Channels 04:49 Painter Walkthrough And Render 06:08 Texture Variants 02:09 Particle Texturing 04:14 Export Texture Configs 05:13 Iteration Creation Rendering: 05:09 IRAY Render 05:31 Marmoset Setup And Lighting 03:10 Painter Octane Export 04:07 Octane Materials 03:33 Assigning Textures 04:49 Render Target 07:13 Lighting Environments 04:04 Octane Camera And Export
Bonus Section:
11:14 Pose And Column Sculpt Overview 03:02 Transpose Master Setup 02:10 Adding Reference Meshes 11:40 Mask And Transpose 03:02 Transferring And Cleanup 02:04 Transpose Envelope Discussion 05:05 Fine Tuning The Envelope 06:00 Transpose Envelope 03:27 ZModeler Column 07:36 Column Blockout 05:57 Column Refine 07:28 Plastered Brick 08:36 Rune Stone Alphas 04:12 Rune Stones Array 08:50 Column Destruction 03:16 3D Print Export And Cleanup 06:38 3D Print Supports And Print 02:31 3D Prints 08:47 ZBrush Render Passes 08:10 Photoshop Compositing
You will get 182 files
All files previously purchased will always be available for download in your Library
- 001_block_Blockout_Overvi...221.65 MB
- 002_block_Setup.mp414.39 MB
- 003_block_Basic_Brushes.mp417.46 MB
- 004_block_Basic_Brushes_C...24.33 MB
- 005_block_Rough_Blockout.mp445.86 MB
- 006_block_Rough_Blockout_...21.32 MB
- 007_block_Subtool Dynames...20.76 MB
- 008_block_ZSphere_Base_Bo...34.06 MB
- 009_block_Body_Blockout_P...21.73 MB
- 010_block_Dynamesh_Resolu...16.6 MB
- 011_block_Body_Blockout_P...23.74 MB
- 012_block_Head_Unit_Plane...18.17 MB
- 013_block_Transpose_Head_...8.51 MB
- 014_block_Body_Blockout_P...20.92 MB
- 015_block_Polygroup_Maski...15.36 MB
- 016_block_Body_Blockout_P...38.23 MB
- 017_block_Body_Blockout_P...17.5 MB
- 018_block_More_Brushes.mp417.44 MB
- 019_block_Evaluating_Silh...11.25 MB
- 020_block_Materials_And_L...18.79 MB
- 021_refine_Overview_001.mp4191.22 MB
- 022_refine_Overview_002.mp4227.1 MB
- 023_refine_Overview_003.mp4215.74 MB
- 024_refine_Overview_004.mp4246.04 MB
- 025_refine_Overview_005.mp4230.97 MB
- 026_refine_Splitting_And_...36.32 MB
- 027_refine_Refining_Head_...47.63 MB
- 028_refine_Eyeballs_And_R...43.02 MB
- 029_refine_Mouth_Flap_And...35.51 MB
- 030_refine_Form_Explorati...22.73 MB
- 031_refine_Horns.mp423.53 MB
- 032_refine_Teeth.mp439.48 MB
- 033_refine_Secondary_Deta...20.3 MB
- 034_refine_Custom_Insert_...34.1 MB
- 035_refine_Thickness_Clos...17.79 MB
- 036_refine_Thickness_Extr...9.81 MB
- 037_refine_Thickness_ZRem...10.58 MB
- 038_refine_Thickness_Morp...15.65 MB
- 039_refine_Nanomesh_Scale...22.78 MB
- 040_refine_Nanomesh_Scale...22.28 MB
- 041_refine_Nanomesh_Scale...34.24 MB
- 042_refine_Applying_Back_...34.98 MB
- 043_refine_Thick_Skin_Det...28.6 MB
- 044_refine_ZRemesh_And_Pr...32.48 MB
- 045_refine_Skin_Direction...56.28 MB
- 046_refine_ZRemesh_Teeth.mp45.62 MB
- 047_refine_Alpha_Skin_Det...30.91 MB
- 048_refine_Custom_Skin_Al...15.48 MB
- 049_refine_Layers_And_Mor...9.02 MB
- 050_refine_Surface_Noise.mp440.15 MB
- 051_refine_Curve_Brush_Gi...31.49 MB
- 052_refine_Claws.mp431.44 MB
- 053_refine_Finger_Grips.mp426.11 MB
- 054_plypnt_Polypaint_Over...282.19 MB
- 055_plypnt_Polypaint_Basi...36.17 MB
- 056_plypnt_Skin_Mottling.mp419.68 MB
- 057_plypnt_Skin_Layering_...38.9 MB
- 058_plypnt_Skin_Layering_...42.48 MB
- 059_plypnt_Cavity_Masking...20.07 MB
- 060_plypnt_Cavity_Paintin...25.48 MB
- 061_plypnt_Brush_Color_Mo...6.25 MB
- 062_plypnt_Building_Up_Sc...51.45 MB
- 063_plypnt_Adding_Detail.mp429.14 MB
- 064_plypnt_Testing_Ideas.mp412.01 MB
- 065_plypnt_Material_Paint...24.79 MB
- 066_plypnt_Post_Effects_F...9.18 MB
- 067_plypnt_Basic_Lighting...10.15 MB
- 068_plypnt_Spotlight_Text...25.14 MB
- 069_bonus_Pose_And_Column...163.57 MB
- 070_bonus_Transpose_Maste...21.82 MB
- 071_bonus_Adding_Referenc...8.42 MB
- 072_bonus_Mask_And_Transp...78.03 MB
- 073_bonus_Transferring_An...13.63 MB
- 074_bonus_Transpose_Envel...7.23 MB
- 075_bonus_Fine_Tuning_The...31.31 MB
- 076_bonus_Transpose_Envel...39.06 MB
- 077_bonus_ZModeler_Column...10.89 MB
- 078_bonus_Column_Blockout...20.96 MB
- 079_bonus_Column_Refine.mp417.55 MB
- 080_bonus_Plastered_Brick...32.99 MB
- 081_bonus_Rune_Stone_Alph...29.83 MB
- 082_bonus_Rune_Stones_Arr...15.67 MB
- 083_bonus_Column_Destruct...31.31 MB
- 084_bonus_3D_Print_Export...12.58 MB
- 085_bonus_3D_Print_Suppor...18.93 MB
- 086_bonus_3D_Prints.mp4123.44 MB
- 087_bonus_ZBrush_Render_P...27.82 MB
- 088_bonus_Photoshop_Compo...30.57 MB
- 089_retop_Retopology_Over...497.16 MB
- 089a_retop_Topology_Revie...33.85 MB
- 089b_retop_Mouthbag_Creat...23.87 MB
- 089c_retop_ZRemesh.mp426.87 MB
- 089d_retop_Polypaint_Guid...19.01 MB
- 089e_retop_ZSphereTopolog...8.95 MB
- 089f_retop_Polypainting_B...31.67 MB
- 089g_retop_Reptile_Topolo...79.34 MB
- 090_retop_ZSphere_Retopol...59.33 MB
- 091_retop_ZRemesh.mp456.04 MB
- 092_retop_Zremesh_Cleanup...79.98 MB
- 093_retop_Crash_Recovery_...27.97 MB
- 094_retop_Exporting_Bake_...39.76 MB
- 095_retop_Assigning_And_E...22.68 MB
- 096_retop_Maya_Scene_Orga...21.55 MB
- 097_retop_Live_Mesh_Setup...15.4 MB
- 098_retop_Modeling_Live_A...17.48 MB
- 099_retop_Modeling_Live_T...21.16 MB
- 100_retop_Modeling_Live_E...19.81 MB
- 101_retop_Modeling_Live_C...26.1 MB
- 102_retop_Modeling_Live_S...12.75 MB
- 103_retop_Quad_Draw_Part_...24.54 MB
- 104_retop_Quad_Draw_Part_...22.24 MB
- 105_retop_Topology_And_Co...43.59 MB
- 106_retop_Redirecting_Flo...69.69 MB
- 107_retop_Duplicating_And...66.88 MB
- 108_retop_Primitive_Snapp...14.75 MB
- 109_uvs_Reptile_UVs_And_B...250.45 MB
- 110_uvs_Headus_Part_01.mp4145.4 MB
- 111_uvs_Headus_Part_02.mp4116.17 MB
- 112_uvs_Headus_Part_03.mp431.21 MB
- 113_uvs_Maya_UV_Setup.mp423.17 MB
- 114_uvs_Maya Basics.mp431.59 MB
- 115_uvs_Checker_Utilities...37.32 MB
- 116_uvs_Maya_UV_Window.mp442.49 MB
- 117_uvs_Texel_Density.mp433.32 MB
- 118_uvs_Packing_And_Textu...23.26 MB
- 119_uvs_Finish_Maya_Packi...40.61 MB
- 120_uvs_Maya_Auto_UV.mp419.49 MB
- 121_uvs_Maya_Cut_Pin_Unfo...51.29 MB
- 122_uvs_Surface_Normals.mp446.78 MB
- 123_uvs_ZBrush_UV_Master.mp450.83 MB
- 124_uvs_Exporting_Low.mp44.34 MB
- 125_bake_Multi_Baking_In_...29.6 MB
- 126_bake_XNormal_Setup_An...13.68 MB
- 127_bake_Ray_Distance_And...26.39 MB
- 128_bake_XNormal_Save_Set...1.31 MB
- 129_bake_Corrective_Bakes...25.31 MB
- 130_bake_Photoshop_Map_Co...28.57 MB
- 131_bake_Viewing_Maps_In_...33.08 MB
- 132_bake_Exporting_Game_M...11.1 MB
- 133_bake_Baking_Auxillary...10.19 MB
- 134_bake_UV_Snapshot.mp429.67 MB
- 135_bake_Baking_Maps_In_Z...21.9 MB
- 136_bake_Baking_Maps_In_M...4.81 MB
- 137_bake_Knald.mp411.42 MB
- 138_texture_Texturing_Ove...206.11 MB
- 139_texture_Texturing_Ove...186.18 MB
- 140_texture_PBR_Resources...8.88 MB
- 141_texture_Painter_2_Ove...21.39 MB
- 142_texture_Texture_Map_E...74.43 MB
- 143_texture_Plugging_In_M...17.33 MB
- 144_texture_PBR_Basics.mp414.23 MB
- 145_texture_Materials_Tab...15.16 MB
- 146_texture_Custom_Materi...32.39 MB
- 147_texture_Custom_Materi...54.66 MB
- 148_texture_Custom_Smart_...29.68 MB
- 149_texture_Smart_Materia...20.65 MB
- 150_texture_Belly_And_Bac...36.95 MB
- 151_texture_Back_Skin_Pro...18.63 MB
- 152_texture_Brush_Basics.mp421.02 MB
- 153_texture_Mask_Filters.mp416.83 MB
- 154_texture_Polypaint_As_...9.41 MB
- 155_texture_Texturing_Are...63.54 MB
- 156_texture_Texturing_Are...32.01 MB
- 157_texture_Projection.mp431.45 MB
- 158_texture_Quick_Mask.mp428.8 MB
- 159_texture_Custom_Alpha_...28.23 MB
- 160_texture_Custom_Brick_...54.87 MB
- 161_texture_SSS_And_Trans...29.11 MB
- 162_texture_Emissive_And_...18.53 MB
- 163_texture_Painter_Walkt...24.41 MB
- 164_texture_Texture_Varia...26.43 MB
- 165_texture_Particle_Text...28.67 MB
- 166_texture_Export_Textur...9.9 MB
- 167_texture_Iteration_Cre...27.43 MB
- 168_render_IRAY_Render.mp451.85 MB
- 169_render_Marmoset_Setup...42.52 MB
- 170_render_Painter_Octane...11.83 MB
- 171_render_Octane_Materia...133.55 MB
- 172_render_Assigning_Text...28.05 MB
- 173_render_Render_Target.mp446.7 MB
- 174_render_Lighting_Envir...212.54 MB
- 175_render_Octane_Camera_...64.94 MB