At a glance
Description
Part 1 High Res Creation:
69 videos, 8 hours 13 minutes Part 2 Game Res Process: 87 videos, 8 hours 8 minutes Bonus: 20 videos, 2 hours 9 minutes
Sample videos: https://goo.gl/MWIXut
Part 1 High Res Videos:
Blockout:
19:55 Blockout Overview
05:37 Setup
16:00 Basic Brushes Part 1 & 2
21:08 Rough Blockout Part 1 & 2
04:26 Subtool Dynamesh
12:29 ZSphere Base Body
33:03 Body Blockout Part 1 - 5
05:05 Dynamesh Resolution
07:30 Head Unit Plane
02:47 Transpose Head Units
03:39 Polygroup Masking
03:24 Evaluating Silhouette
04:56 Materials And Lights
Refine Sculpt:
1:14:10 Overview Part 1 - 5
20:03 Splitting And Refining Head Part 1 & 2
09:31 Eyeballs And Rough Teeth
08:53 Mouth Flap And Tongue
04:55 Form Exploration And Sinew
05:24 Horns
08:59 Teeth
04:05 Secondary Details
10:47 Custom Insert Scales Brush
02:52 Thickness Close Holes
02:16 Thickness Extraction
02:38 Thickness ZRemesh And Project
03:08 Thickness Morph Diff
06:27 Nanomesh Scales Topology
06:36 Nanomesh Scales Polygroups
06:22 Nanomesh Scales Application
07:06 Applying Back Scales
05:47 Thick Skin Details
07:05 ZRemesh And Project
09:53 Skin Direction
01:12 ZRemesh Teeth
06:06 Alpha Skin Detailing
05:27 Custom Skin Alphas
02:02 Layers And Morph Targets
06:49 Surface Noise
08:07 Curve Brush Gills
08:59 Claws
05:18 Finger Grips
Polypainting:
16:45 Polypaint Overview
05:41 Polypaint Basics
03:45 Skin Mottling
11:48 Skin Layering Part 1 & 2
03:33 Cavity Masking
03:38 Cavity Painting
01:30 Brush Color Modes
07:20 Building Up Scales
03:47 Adding Detail
01:49 Testing Ideas
03:52 Material Painting
02:06 Post Effects Filters
03:01 Basic Lighting
05:15 Spotlight Texturing
Part 2 Game Res Videos:
Retopology: 19:05 Retopology Overview 07:21 Topology Review 03:47 Mouthbag Creation 03:54 ZRemesh for Animation 06:21 Polypaint Guides 03:09 ZSphere Topology 06:03 Poypainting Body Topology 07:10 Reptile Topology Flow 12:55 ZSphere Retopology 06:02 ZRemesh 11:02 Zremesh Cleanup 04:19 Crash Recovery And Fixes 07:00 Exporting Bake And Resurface Meshes 04:38 Assigning And Exporting Mat IDs 05:08 Maya Scene Organization 04:06 Live Mesh Setup 04:23 Modeling Live Append To Polygon 05:23 Modeling Live Transfer And Tweak 04:39 Modeling Live Edge Operations 07:24 Modeling Live Cleanup And Mirror 02:38 Modeling Live Symmetry And Soft Select 05:36 Quad Draw Part 1 04:20 Quad Draw Part 2 03:46 Topology And Constraints 09:46 Redirecting Flow 07:55 Duplicating And Snapping Fingers 03:09 Primitive Snapping UVs: 09:28 Reptile UVs And Bake Overview 23:47 Headus Part 1-3 05:10 Maya UV Setup 06:15 Maya Basics 05:07 Checker Utilities 07:23 Maya UV Window 04:45 Texel Density 05:43 Packing And Texture Sizes 04:48 Finish Maya Packing 03:45 Maya Auto UV 08:23 Maya Cut Pin Unfold 08:50 Surface Normals 07:12 ZBrush UV Master 01:04 Exporting Low Baking: 07:57 Multi Baking In Painter 05:05 XNormal Setup And Maps 06:06 Ray Distance And Cage 00:13 XNormal Save Settings 04:06 Corrective Bakes 07:11 Photoshop Map Compositing 03:44 Viewing Maps In Maya 02:51 Exporting Game Model 03:17 Baking Auxillary Maps 03:03 UV Snapshot 05:59 Baking Maps In ZBrush 02:13 Baking Maps In Maya 02:35 Knald Texturing: 14:06 Texturing Overview 10:13 Texturing Overview Variants 02:26 PBR Resources 06:09 Painter 2 Overview And Setup 08:36 Texture Map Explanations 04:31 Plugging In Maps 03:44 PBR Basics 03:48 Materials Tab 06:42 Custom Material Base Color 05:31 Custom Material Height And Roughness 04:29 Custom Smart Material 04:34 Smart Material Dissection 08:46 Belly And Back Skin 03:05 Back Skin Procedural Mask 05:33 Brush Basics 03:12 Mask Filters 01:40 Polypaint As Base Color 14:08 Texturing Areas Part 1 & 2 03:52 Projection 03:25 Quick Mask 05:56 Custom Alpha And Stitches 04:10 Custom Brick And Tri-Planar Projection 05:54 SSS And Transmission 03:21 Emissive And AO Channels 04:49 Painter Walkthrough And Render 06:08 Texture Variants 02:09 Particle Texturing 04:14 Export Texture Configs 05:13 Iteration Creation Rendering: 05:09 IRAY Render 05:31 Marmoset Setup And Lighting 03:10 Painter Octane Export 04:07 Octane Materials 03:33 Assigning Textures 04:49 Render Target 07:13 Lighting Environments 04:04 Octane Camera And Export
Bonus Section:
11:14 Pose And Column Sculpt Overview 03:02 Transpose Master Setup 02:10 Adding Reference Meshes 11:40 Mask And Transpose 03:02 Transferring And Cleanup 02:04 Transpose Envelope Discussion 05:05 Fine Tuning The Envelope 06:00 Transpose Envelope 03:27 ZModeler Column 07:36 Column Blockout 05:57 Column Refine 07:28 Plastered Brick 08:36 Rune Stone Alphas 04:12 Rune Stones Array 08:50 Column Destruction 03:16 3D Print Export And Cleanup 06:38 3D Print Supports And Print 02:31 3D Prints 08:47 ZBrush Render Passes 08:10 Photoshop Compositing
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