cubebrush
Marketplace
Lighting
Rendering
Animation
Modeling
Marmoset
Substance Painter
Blender
Materials
Film Production
Unreal Engine 5
$25.0

FrostGrip Tactical Boot - Game Ready Prop / 3D Model + Full Tutorial

The FrostGrip Tactical Boot is a high-quality, game-ready prop designed for extreme cold-weather and tactical environments. This asset features a rugged, multi-layered construction, aggressive sole geometry for maximum traction, and realistic material definition blending distressed leather, heavy-duty fabric, and metallic ice-spikes.

This model adheres to a complete High-Poly to Low-Poly PBR workflow, ensuring maximum visual fidelity and optimized performance across all modern game engines.

🛠️ Key Features & Technical Specs:

FeatureDetailsAestheticAdvanced Tactical / Survival aesthetic, perfect for Sci-Fi, Military, or Post-Apocalyptic settings.WorkflowOptimized Low-Poly mesh created from a detailed High-Poly sculpt.ResolutionFull 4K PBR Texture set (Albedo/Base Color, Metallic, Roughness, Normal, AO).Geometry Optimized Low-Poly Triangles: ~33,742 Tris (Adjust this number accurately).CompatibilityFully tested and ready for Unreal Engine, Unity, and all major PBR pipelines. Export to Sheets

📦 Included Files (Low-Poly Game Asset Pack):

Low-Poly Mesh: The final game-ready mesh in FBX, OBJ format.

Blender File: The final Blender scene file with materials setup.

4K Textures: Complete PBR Texture Set, packed for various workflows.

⚙️ Softwares used in this pack:

Blender / Rizom UV / Substance Painter / Marmoset Toolbag

Addons Used in Blender: Hardops / RizomUV Bridge

📚 FrostGrip Tactical Boot – The Complete Workflow Tutorial

Learn the entire AAA process! This comprehensive, 9+ hour course covers all stages, from initial Hard Surface Modeling and high-poly detailing, to Low-Poly Retopology, detailed Baking, and advanced PBR Texturing in Substance Painter.

(https://youtu.be/cfg5fmq5Hcc)

⚠️ NOTE ON TUTORIAL FORMAT:

This is a silent tutorial. All learning is demonstrated through clear screen recordings with visible mouse clicks and keyboard shortcuts. There is no voice-over or spoken commentary.

Tutorial Features:

+5 hrs modeling in 12 parts (Blender) +1 hrs Unwrapping in 2 part (Rizom UV) +1 hrs Texturing in 3 parts (Substance Painter) -1 hrs Retopology in 5 Part (Blender) -1 hrs Rendering in 1 Part (MarmosetToolbag & Blender) Total Timing: 9 hrs 19 min

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