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$25.0

The Alchemist's Dispatch - Game Ready Prop / 3D Model + Full Tutorial

The Alchemist's Dispatch - Steampunk Prop & Full Tutorial (https://youtu.be/Ekjtp1XXs4c) The Alchemist's Dispatch is a high-quality, game-ready prop designed for Steampunk and Victorian narrative settings. This asset features a rugged, layered leather and fabric construction, intricate brass buckles for securing goods, and realistic material definition blending distressed leather, worn fabric, and metallic patina.

This model adheres to a complete High-Poly to Low-Poly PBR workflow, ensuring maximum visual fidelity and optimized performance across all modern game engines.

🛠️ Key Features & Technical Specs:

FeatureDetailsAestheticSteampunk / Victorian / Adventure aesthetic, perfect for Fantasy RPG, Adventure, or Alternate History settings.WorkflowOptimized Low-Poly mesh created from a detailed High-Poly sculpt.ResolutionFull 4K PBR Texture set (Albedo/Base Color, Metallic, Roughness, Normal, AO).Geometry Optimized Low-Poly Triangles: ~55,008 Tris.

CompatibilityFully tested and ready for Unreal Engine, Unity, and all major PBR pipelines.

📦 Included Files (Low-Poly Game Asset Pack):

Low-Poly Mesh: The final game-ready mesh in FBX, OBJ format.

Blender File: The final Blender scene file with low-poly mesh and materials setup.

4K Textures: Complete PBR Texture Set (for both High-Poly and Low-Poly models).

High-Poly Data: High-Poly geometry included (for re-bakes or sculpting reference).

⚙️ Softwares used in this pack:

Blender / Rizom UV / Substance Painter / Marmoset Toolbag

Addons Used in Blender: Hardops / RizomUV Bridge

📚 The Alchemist's Dispatch – The Complete Workflow Tutorial

Learn the entire AAA process! This comprehensive, 22+ hour course covers all stages, from initial Hard Surface/Prop Modeling and high-poly detailing, to Low-Poly Retopology, detailed Baking, and advanced PBR Texturing (focusing on layered leather and brass) in Substance Painter.

⚠️ NOTE ON TUTORIAL FORMAT:

This is a silent tutorial. All learning is demonstrated through clear screen recordings with visible mouse clicks and keyboard shortcuts. There is no voice-over or spoken commentary.

Tutorial Features (22 hrs 47 min Total): +12 hrs Modeling the Bag in 24 parts (Blender) +3 hrs Unwrapping in 6 part (Rizom UV) +2 hrs Texturing the Leather & Metals in 6 parts (Substance Painter) +3 hrs Retopology in 8 Part (Blender) +10 min Baking in 1 parts (Substance Painter) +1 hrs Animation & Rendering in 2 Part (Marmoset Toolbag & Blender)

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