TUTOTIAL Modeling and Shading A Car Tire
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71 minute video walking through the process of creating a realistic rendered car tire.
Topics Covered:
Modeling the Tire in Maya with a non-destructive workflow. Adding texture detail to the tire using projections (no UVs needed). Setting up an Arnold material with displacement in the Maya hypershade to render a realistic result
A supporting Maya project is included containing the final model, material and textures ready to render.
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